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One Way to Reduce HP Bloat
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<blockquote data-quote="ren1999" data-source="post: 5905937" data-attributes="member: 85179"><p>All of these are doable ideas but lets think about what that means.</p><p></p><p>If a weapon does static damage, that means every stab is equally lethal.</p><p></p><p>If we don't include some level calculation in the attack and damage, that means that level doesn't matter -- so why include character level in the game at all if it doesn't change anything?</p><p></p><p>I agree with one of you that we need to keep the damage scale of 1[w], 2[w] at a certain level. </p><p></p><p>What I mean by reducing bloat, I mean keeping all characters and all monsters below 400hp. The current editions mostly do that anyway. </p><p></p><p>But combat rounds last too long. To get the combat down to an average of 5 rounds, we've got to reduce hit points or increase damage.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5905937, member: 85179"] All of these are doable ideas but lets think about what that means. If a weapon does static damage, that means every stab is equally lethal. If we don't include some level calculation in the attack and damage, that means that level doesn't matter -- so why include character level in the game at all if it doesn't change anything? I agree with one of you that we need to keep the damage scale of 1[w], 2[w] at a certain level. What I mean by reducing bloat, I mean keeping all characters and all monsters below 400hp. The current editions mostly do that anyway. But combat rounds last too long. To get the combat down to an average of 5 rounds, we've got to reduce hit points or increase damage. [/QUOTE]
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One Way to Reduce HP Bloat
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