Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Way to Reduce HP Bloat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5908926" data-attributes="member: 51942"><p>Yeah. So to reduce hitpoints, you'd need to reduce the damage dealt per hit, and/or the expected combat duration. I think both could do with a little reduction. And of course, you're not expected to hit every attack or even that you can actually bring all PC's fully to bear every round, so there's some mitigation there anyhow. Futher, before 4e an 18 was somewhat unusual and in 4e there's no 1.5 str modifier, so a +6 at first level is a little optimistic on average (though certainly achievable).</p><p></p><p> Some form of damage resistance or negation might also help provide resilience.</p><p></p><p>I think the really unnecessary bit is the high static modifier. It's just not necessary to roll 1d12+6 - either 1d12 or just 6 would play better (faster, and with rolls that either matter or are omitted). You could even go as extreme as RangerWickett's idea and use very low fixed damage, but that's probably a little too much for D&D.</p><p></p><p>Let's assume D&D want's to at least support damage dice up to 1d12 at first level, for histories sake. If we use damage dice only on crits, and a crit shouldn't do more than x4 damage at best, then we could get away with a static 4 damage for each attack. Assuming some form of damage mitigation and some misses, a 1st level DPR might be 2. Under these assumptions, a 1st level standard creature or PC might well have 10 hitpoints - focussed fire could bring it down in a round (as might a crit with a lucky damage roll), but on average you'd need 5 rounds.</p><p></p><p>At higher levels, creatures could have some damage resistance to reduce the need for inflated hit point counts whilst retaining the advantage of higher level creatures over lower level creatures. If an end-game (high-epic) PC deals 20 damage vs. a tarrasque with resist 10 damage, then a DPR of around 7 might be reasonable. With some regeneration, I'd say a combat duration of 5 rounds or might well be achievable even with just 100 hitpoints.</p><p></p><p>It's probably a little optimistic; there will be some extra inflation going on, but I'd rather have an aggressive target like a 100 hitpoints and miss a little than a target of 1000 hitpoints and end up with monsters edging towards 2000.</p></blockquote><p></p>
[QUOTE="eamon, post: 5908926, member: 51942"] Yeah. So to reduce hitpoints, you'd need to reduce the damage dealt per hit, and/or the expected combat duration. I think both could do with a little reduction. And of course, you're not expected to hit every attack or even that you can actually bring all PC's fully to bear every round, so there's some mitigation there anyhow. Futher, before 4e an 18 was somewhat unusual and in 4e there's no 1.5 str modifier, so a +6 at first level is a little optimistic on average (though certainly achievable). Some form of damage resistance or negation might also help provide resilience. I think the really unnecessary bit is the high static modifier. It's just not necessary to roll 1d12+6 - either 1d12 or just 6 would play better (faster, and with rolls that either matter or are omitted). You could even go as extreme as RangerWickett's idea and use very low fixed damage, but that's probably a little too much for D&D. Let's assume D&D want's to at least support damage dice up to 1d12 at first level, for histories sake. If we use damage dice only on crits, and a crit shouldn't do more than x4 damage at best, then we could get away with a static 4 damage for each attack. Assuming some form of damage mitigation and some misses, a 1st level DPR might be 2. Under these assumptions, a 1st level standard creature or PC might well have 10 hitpoints - focussed fire could bring it down in a round (as might a crit with a lucky damage roll), but on average you'd need 5 rounds. At higher levels, creatures could have some damage resistance to reduce the need for inflated hit point counts whilst retaining the advantage of higher level creatures over lower level creatures. If an end-game (high-epic) PC deals 20 damage vs. a tarrasque with resist 10 damage, then a DPR of around 7 might be reasonable. With some regeneration, I'd say a combat duration of 5 rounds or might well be achievable even with just 100 hitpoints. It's probably a little optimistic; there will be some extra inflation going on, but I'd rather have an aggressive target like a 100 hitpoints and miss a little than a target of 1000 hitpoints and end up with monsters edging towards 2000. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Way to Reduce HP Bloat
Top