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<blockquote data-quote="ArwensDaughter" data-source="post: 6984952" data-attributes="member: 6804968"><p>For those who say they would review but aren't good at it/don't know how, heres a simple structure for a review:</p><p></p><p>One sentence intro/general feeling about the product</p><p></p><p>Things I liked/pros</p><p>-thing 1</p><p>-thing 2</p><p>etc.</p><p></p><p>Things I didn't like/cons</p><p>-thing 1</p><p>-thing 2</p><p>etc.</p><p></p><p>[optional] concluding sentence (perhaps about value for money, usefulness)</p><p></p><p>That's the basic structure when I review, and it's what i'm looking for as a consumer when I read reviews. And the hope is that kind of feedback is helpful for the author/creator as well.</p><p></p><p></p><p>I've tried to review products I've purchased from DMsG that I've actually used. (Some pay-what-you want stuff I've purchased cheap and saved for future use and haven't used enough). The reminders on the enworld forums of the importance of reviews has encouraged me to do so.</p><p></p><p>I can echo the helpfulness of story-line related items, even though I haven't purchased any yet. Ravensloft as a setting is not to my taste, nor that of most of my primary group (hubby and kids), and we're still making our way out of LMOP. (The joys of family schedules!) But if we ever get to the point of doing another official storyline, I'll definitely be looking on DMsG for related products--especially in the "aid" and "DM kit" category, although additional encounters/adventures would be good, too.</p><p></p><p>So far most of my purchases have fallen into 2 categories: Adventures--usually oneshots or serial modules for the secondary games I run (me & kids only, me & kids & some combo of friends/cousins) and DM aids (wilderness encounters, inn descriptions, crafting rules, etc.) Aside from adventures, the single most useful item I've bought there has been spell charts, which is more of a player resource, I suppose.</p><p></p><p>Personally, I'm not interested in more player options. Our family has just touched the surface of the "official" options and don't feel the need to explore more. (And my son--who is the most passionate D&D person among us--is oddly resistant to 3rd party play options) The exception to this is the crafting rules, as in one of our games my daughter plays a character with an herbalism background and she wants to really make use of that.</p><p></p><p>But, that's just me. And that is the challenge of the market: there's a nearly infinite variety of what people want/need/are looking for from DMsG products. What is of great interest to me may be of little interest to most DMsG shoppers.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 6984952, member: 6804968"] For those who say they would review but aren't good at it/don't know how, heres a simple structure for a review: One sentence intro/general feeling about the product Things I liked/pros -thing 1 -thing 2 etc. Things I didn't like/cons -thing 1 -thing 2 etc. [optional] concluding sentence (perhaps about value for money, usefulness) That's the basic structure when I review, and it's what i'm looking for as a consumer when I read reviews. And the hope is that kind of feedback is helpful for the author/creator as well. I've tried to review products I've purchased from DMsG that I've actually used. (Some pay-what-you want stuff I've purchased cheap and saved for future use and haven't used enough). The reminders on the enworld forums of the importance of reviews has encouraged me to do so. I can echo the helpfulness of story-line related items, even though I haven't purchased any yet. Ravensloft as a setting is not to my taste, nor that of most of my primary group (hubby and kids), and we're still making our way out of LMOP. (The joys of family schedules!) But if we ever get to the point of doing another official storyline, I'll definitely be looking on DMsG for related products--especially in the "aid" and "DM kit" category, although additional encounters/adventures would be good, too. So far most of my purchases have fallen into 2 categories: Adventures--usually oneshots or serial modules for the secondary games I run (me & kids only, me & kids & some combo of friends/cousins) and DM aids (wilderness encounters, inn descriptions, crafting rules, etc.) Aside from adventures, the single most useful item I've bought there has been spell charts, which is more of a player resource, I suppose. Personally, I'm not interested in more player options. Our family has just touched the surface of the "official" options and don't feel the need to explore more. (And my son--who is the most passionate D&D person among us--is oddly resistant to 3rd party play options) The exception to this is the crafting rules, as in one of our games my daughter plays a character with an herbalism background and she wants to really make use of that. But, that's just me. And that is the challenge of the market: there's a nearly infinite variety of what people want/need/are looking for from DMsG products. What is of great interest to me may be of little interest to most DMsG shoppers. [/QUOTE]
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