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One Year of DM's Guild
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<blockquote data-quote="I'm A Banana" data-source="post: 6985018" data-attributes="member: 2067"><p>On the topic of not using things, it's interesting. On many threads about how "anemic" or "slow" WotC's output is, I often point out that an individual table doesn't use more than half the stuff they put out. It's likely true that a lot of people who buy X, Y, or Z on the DM's Guild don't use them in actual games all that often (I'm sure there are counter-cases). I don't know if there's ~30 tables out there currently using the <strong>Shardminds</strong> from my Astral Races doc. I'd presume not. I'd be a little surprised to find that there were <strong>10</strong>!</p><p></p><p>This also points to the value of compilations (and why WotC might not be enthusiastic about the splatbook model these days): more things, a broader audience, more likely for some small aspect of it to find use.</p><p></p><p>Of course, the counter-point goes that if you're just interested in one background, buying the other 7 won't do you much good....</p><p></p><p>Which is part of why I'm planning on a two-pronged approach in 2017. Small, individual products compiled into big collections.</p><p></p><p>Overall, as a producer, the no reviews/comments thing is notable, but it's not exactly a <em>problem</em>. If people want to buy my stuff and add it to their collection and experiment with it at their tables and don't care to tell me if it's any good, well, that's fine. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>The nut I'd like to crack is just how to send more people over to DM's Guild more often to take a look at what's there. The WotC adventures seem to be the main drivers at the moment, which is solid, but infrequent. I might consider in 2017 making sure that any product that isn't specific to WotC IP or an adventure line goes into the "Submission to EN5IDER" category, which has a robust audience invested in the product and pays better to boot. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6985018, member: 2067"] On the topic of not using things, it's interesting. On many threads about how "anemic" or "slow" WotC's output is, I often point out that an individual table doesn't use more than half the stuff they put out. It's likely true that a lot of people who buy X, Y, or Z on the DM's Guild don't use them in actual games all that often (I'm sure there are counter-cases). I don't know if there's ~30 tables out there currently using the [B]Shardminds[/B] from my Astral Races doc. I'd presume not. I'd be a little surprised to find that there were [B]10[/B]! This also points to the value of compilations (and why WotC might not be enthusiastic about the splatbook model these days): more things, a broader audience, more likely for some small aspect of it to find use. Of course, the counter-point goes that if you're just interested in one background, buying the other 7 won't do you much good.... Which is part of why I'm planning on a two-pronged approach in 2017. Small, individual products compiled into big collections. Overall, as a producer, the no reviews/comments thing is notable, but it's not exactly a [I]problem[/I]. If people want to buy my stuff and add it to their collection and experiment with it at their tables and don't care to tell me if it's any good, well, that's fine. :) The nut I'd like to crack is just how to send more people over to DM's Guild more often to take a look at what's there. The WotC adventures seem to be the main drivers at the moment, which is solid, but infrequent. I might consider in 2017 making sure that any product that isn't specific to WotC IP or an adventure line goes into the "Submission to EN5IDER" category, which has a robust audience invested in the product and pays better to boot. :) [/QUOTE]
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