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One Year of DM's Guild
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6985446" data-attributes="member: 12388"><p>Let's see what I can add to the conversation.</p><p></p><p>I have only created one product for the DMs Guild. It spent far too much time as a freebie "preview" of the actual product I intended to publish. Once published, my product sold a handful of copies quickly and then it slowed to a trickle (read: 1-2 sales a month). </p><p></p><p>Things I've learned: <ul> <li data-xf-list-type="ul">My product weighs in at 25,259 words. Royalties total $52.05. That's $0.00207 per word. </li> <li data-xf-list-type="ul">Small price points are not the way to go if you're publishing anything with more than ten pages. Price your product like it's valuable. </li> <li data-xf-list-type="ul">If I had to do it all over again, I would have spent <em>way</em> more time searching for quality artwork that was free for public use or available at reasonable rates. I have not made back my cost for art and cartography. Original art and cartography are very expensive. </li> <li data-xf-list-type="ul">Having friends that proactively sell/link to your DMs Guild material within their personal network on social media helps sales. </li> <li data-xf-list-type="ul">In terms of trading time for money, I'd have made far more money working a couple extra hours a night for minimum wage than spending 4-5 nights a week fiddling with a sourcebook. On the other hand, I like writing sourcebooks a hell of a lot more than working a second job late at night.</li> <li data-xf-list-type="ul">Producing DMs Guild content is for me a labor of love. I'll accept less money if it means I get a substantially better feeling about how I spent my time, and the work I produced. </li> </ul><p></p><p>I hope this is useful.</p><p></p><p>EDIT: One more thing. Sharing information with your fellow creators on the DMs Guild about useful resources and easier ways to get an idea out of your head and published is a good thing. <strong><a href="http://www.enworld.org/forum/showthread.php?489629-A-List-Of-Online-Tools-For-Building-DMs-Guild-Products" target="_blank">This thread</a></strong> houses some of what I and other DMs Guild creators have learned.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6985446, member: 12388"] Let's see what I can add to the conversation. I have only created one product for the DMs Guild. It spent far too much time as a freebie "preview" of the actual product I intended to publish. Once published, my product sold a handful of copies quickly and then it slowed to a trickle (read: 1-2 sales a month). Things I've learned:[list] [*]My product weighs in at 25,259 words. Royalties total $52.05. That's $0.00207 per word. [*]Small price points are not the way to go if you're publishing anything with more than ten pages. Price your product like it's valuable. [*]If I had to do it all over again, I would have spent [i]way[/i] more time searching for quality artwork that was free for public use or available at reasonable rates. I have not made back my cost for art and cartography. Original art and cartography are very expensive. [*]Having friends that proactively sell/link to your DMs Guild material within their personal network on social media helps sales. [*]In terms of trading time for money, I'd have made far more money working a couple extra hours a night for minimum wage than spending 4-5 nights a week fiddling with a sourcebook. On the other hand, I like writing sourcebooks a hell of a lot more than working a second job late at night. [*]Producing DMs Guild content is for me a labor of love. I'll accept less money if it means I get a substantially better feeling about how I spent my time, and the work I produced. [/list] I hope this is useful. EDIT: One more thing. Sharing information with your fellow creators on the DMs Guild about useful resources and easier ways to get an idea out of your head and published is a good thing. [B][URL="http://www.enworld.org/forum/showthread.php?489629-A-List-Of-Online-Tools-For-Building-DMs-Guild-Products"]This thread[/URL][/B] houses some of what I and other DMs Guild creators have learned. [/QUOTE]
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