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One Year of DM's Guild
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<blockquote data-quote="Sithikurro" data-source="post: 6985522" data-attributes="member: 6870752"><p>Nice thread, thanks. I think I can contribute as a person completely new to DMG, but who recently published their first work (Homeward Bound).</p><p></p><p>I put a lot of work into the book - gametesting, writing, correcting, typesetting etc., searching for free art. In total its "only" about 13,000 words, but I am proud of it and the people who bought it love it too (there is also a review on EnWorld). So, I had visions of success and proving my wife that "this useless hobby" is not so useless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. </p><p>After two weeks my royalities amount to 21$. I have no idea if this means success or not (but juding from the other posts here it could be worse), but perhaps I am too impatient (got that disadvantage when my stats were being rolled). </p><p></p><p>As far as DMG is concerned: yes, the UI is terrible, but managable. But my biggest gripe is with the art they promise - there is simply too little of valuable, or just nice enough artwork. I ended up scouring stock image sites, searching for CC0 images. Secondly, no way to inform people about my work: yes, there are social media, but you can't just spam a facebook group with info every single day - it's rude. The hottest titles on DMG site stay hot and the new ones are quickly pushed back, so unless you're REALLY interested in EVERYTHING the DMG has too offer, you'll never browse through everything. And this situation will keep getting worse and worse, as new products are published.</p><p></p><p>In a few weeks I'll be publishing another book on DMG and will see how it works out. But my final word for new publishers and authors counting on DMG is this: hold your horses. Don't expect wonders. Keep writing.</p></blockquote><p></p>
[QUOTE="Sithikurro, post: 6985522, member: 6870752"] Nice thread, thanks. I think I can contribute as a person completely new to DMG, but who recently published their first work (Homeward Bound). I put a lot of work into the book - gametesting, writing, correcting, typesetting etc., searching for free art. In total its "only" about 13,000 words, but I am proud of it and the people who bought it love it too (there is also a review on EnWorld). So, I had visions of success and proving my wife that "this useless hobby" is not so useless ;). After two weeks my royalities amount to 21$. I have no idea if this means success or not (but juding from the other posts here it could be worse), but perhaps I am too impatient (got that disadvantage when my stats were being rolled). As far as DMG is concerned: yes, the UI is terrible, but managable. But my biggest gripe is with the art they promise - there is simply too little of valuable, or just nice enough artwork. I ended up scouring stock image sites, searching for CC0 images. Secondly, no way to inform people about my work: yes, there are social media, but you can't just spam a facebook group with info every single day - it's rude. The hottest titles on DMG site stay hot and the new ones are quickly pushed back, so unless you're REALLY interested in EVERYTHING the DMG has too offer, you'll never browse through everything. And this situation will keep getting worse and worse, as new products are published. In a few weeks I'll be publishing another book on DMG and will see how it works out. But my final word for new publishers and authors counting on DMG is this: hold your horses. Don't expect wonders. Keep writing. [/QUOTE]
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