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One Year of DM's Guild
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<blockquote data-quote="Greg K" data-source="post: 6986643" data-attributes="member: 5038"><p>With regards to third party products on DMs Guild, at this point, I will purchase several products from the DM's Guild over what WOTC released. This continues a trend that began for me with Third Edition However, if I were playing 1e today, I would have allowed more unofficial third party products beginning with the Bard's Games products Compleat Adventurer and Compleat Spellcaster.</p><p></p><p>For 3e, the non-core WOTC material that I allowed/used for players were primarily specific material from Unearthed Arcana, the non spellcasting Paladin and Ranger variants from Complete Champion, the Cityscape web enhancement I: Urban/Wilderness skill swap, and a few spells and feats from other sources. As a DM, I also made use of Stormwrack, Hordes of the Abyss, Book of Vile Darkness, Monster Manual Manual 2, and Fiend Folio. In contrast, there are many third party offerings directed at players and DM directed products of which I made use and, if go back to 3e, about a dozen or more third party products I would still purchase.</p><p></p><p>With regards to official fifth edition, there has been nothing outside of the core books for me. First, the last adventure module I purchased was back in AD&D 1e. I understand their usefulness for both new players and many time impaired experienced players, but I have no interest in purchasing nor, as a player, participating in "canned" adventures. Modules/Adventure Paths and a "shared" experience hold no appeal to me. Second, I have found the non-adventure supplement material (including UA previews) disappointing. Volo Guide and SCAG were both almost 98% worthless to me (this is similar to my experience with the majority of WOTC's third edition supplements). </p><p></p><p> While I have found WOTC support disappointing, it is the third party material that is raising my interest in 5e (much as was the situation with 3e). I have found plenty of interesting third party products of interest. Leaving aside larger companies like Kobold Press, there are several small products on DM's Guild both free and for purchase that cater to my interests. Part of their appeal is that they are smaller more focused products that cost less. I am not "required" to spend $30 or $40 for a book that is most useless to me to get a few pages of material that is of use to me. For the stuff that I find interesting, they are also more to my preferred style than what WOTC offers. Yes, DMsG is not perfect. I have to sift through a lot of material that is not appealing to my playstyle/taste and the DMsG can use some improvement, but I have found it useful.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6986643, member: 5038"] With regards to third party products on DMs Guild, at this point, I will purchase several products from the DM's Guild over what WOTC released. This continues a trend that began for me with Third Edition However, if I were playing 1e today, I would have allowed more unofficial third party products beginning with the Bard's Games products Compleat Adventurer and Compleat Spellcaster. For 3e, the non-core WOTC material that I allowed/used for players were primarily specific material from Unearthed Arcana, the non spellcasting Paladin and Ranger variants from Complete Champion, the Cityscape web enhancement I: Urban/Wilderness skill swap, and a few spells and feats from other sources. As a DM, I also made use of Stormwrack, Hordes of the Abyss, Book of Vile Darkness, Monster Manual Manual 2, and Fiend Folio. In contrast, there are many third party offerings directed at players and DM directed products of which I made use and, if go back to 3e, about a dozen or more third party products I would still purchase. With regards to official fifth edition, there has been nothing outside of the core books for me. First, the last adventure module I purchased was back in AD&D 1e. I understand their usefulness for both new players and many time impaired experienced players, but I have no interest in purchasing nor, as a player, participating in "canned" adventures. Modules/Adventure Paths and a "shared" experience hold no appeal to me. Second, I have found the non-adventure supplement material (including UA previews) disappointing. Volo Guide and SCAG were both almost 98% worthless to me (this is similar to my experience with the majority of WOTC's third edition supplements). While I have found WOTC support disappointing, it is the third party material that is raising my interest in 5e (much as was the situation with 3e). I have found plenty of interesting third party products of interest. Leaving aside larger companies like Kobold Press, there are several small products on DM's Guild both free and for purchase that cater to my interests. Part of their appeal is that they are smaller more focused products that cost less. I am not "required" to spend $30 or $40 for a book that is most useless to me to get a few pages of material that is of use to me. For the stuff that I find interesting, they are also more to my preferred style than what WOTC offers. Yes, DMsG is not perfect. I have to sift through a lot of material that is not appealing to my playstyle/taste and the DMsG can use some improvement, but I have found it useful. [/QUOTE]
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