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OneD&D Character Origins summary
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<blockquote data-quote="Neonchameleon" data-source="post: 8736437" data-attributes="member: 87792"><p>Can't agree with you at all here I'm afraid. What makes Savage Attacker into complete trash in the 5e PHB is that it's competing with feats like Great Weapon Master, Polearm Master, and Sentinel. It's also competing with feats that raise your damage by giving you +1 to your primary stat and that do something else like Heavy Armour Master (or from Tasha's Cutter/Crusher/Piercer).</p><p></p><p>Meanwhile in this playtest document Savage Attacker is a <em>first level</em> feat. It's not trying to compete with any of the above feats I've mentioned - and is the primary extra damage first level feat (the only other two options are Tavern Brawler and arguably Lucky). And it's otherwise competing with feats like Durable or even Magic Initiate for combat capability and in a group where Skilled isn't a bad choice.</p><p></p><p>Does that make it a <em>good</em> feat? No.. But if it's moved from a 3/10 feat to a 2/10 feat when compared to all feats (I'd argue it's stayed unchanged) when we look at it in the context of first level feats it's a 2/5 feat (or a 3/5 feat) because none of the power picks are allowed at first level. </p><p></p><p>And then given it's the best feat available to do a common primary thing that people want and ties in with their concept I'd give it at least half an extra point and possibly even a full one. Putting it up to 3.5/5 among first level feats, which isn't too bad.</p><p></p><p>Of course it's still a 3/10 feat that no longer gets the bonus if you take it at a level where there <em>are</em> power picks.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8736437, member: 87792"] Can't agree with you at all here I'm afraid. What makes Savage Attacker into complete trash in the 5e PHB is that it's competing with feats like Great Weapon Master, Polearm Master, and Sentinel. It's also competing with feats that raise your damage by giving you +1 to your primary stat and that do something else like Heavy Armour Master (or from Tasha's Cutter/Crusher/Piercer). Meanwhile in this playtest document Savage Attacker is a [I]first level[/I] feat. It's not trying to compete with any of the above feats I've mentioned - and is the primary extra damage first level feat (the only other two options are Tavern Brawler and arguably Lucky). And it's otherwise competing with feats like Durable or even Magic Initiate for combat capability and in a group where Skilled isn't a bad choice. Does that make it a [I]good[/I] feat? No.. But if it's moved from a 3/10 feat to a 2/10 feat when compared to all feats (I'd argue it's stayed unchanged) when we look at it in the context of first level feats it's a 2/5 feat (or a 3/5 feat) because none of the power picks are allowed at first level. And then given it's the best feat available to do a common primary thing that people want and ties in with their concept I'd give it at least half an extra point and possibly even a full one. Putting it up to 3.5/5 among first level feats, which isn't too bad. Of course it's still a 3/10 feat that no longer gets the bonus if you take it at a level where there [I]are[/I] power picks. [/QUOTE]
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