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OneD&D Multiverse Cosmology
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<blockquote data-quote="Yaarel" data-source="post: 8878519" data-attributes="member: 58172"><p>For OneD&D, the following clarifications for the Multiverse Cosmology map.</p><p></p><p>Essentially, there are five planes. Two "energy planes": <strong>Positive</strong> and <strong>Negative</strong>. Plus three what might be called "substantive planes", referring to the substances that the things there are made out of: <strong>Material</strong> matter, <strong>Ethereal</strong> spirit, and <strong>Astral</strong> thought.</p><p></p><p>Spirit in the sense of the stuff that spirits are made out of is called Ether. Each spirit has a physical force, like gravity, and is virtual body made out of Ether, as if solid, like a <em>Wall of Force</em>, made out of force yet as if solid. Thought in the sense of the stuff that thoughts are made out of is called Aster. Each thought is symbolically meaningful, associating related thoughts, dreamlike, and sublime. </p><p></p><p>All other planes derive from how these five planes overlap.</p><p></p><p>[ATTACH=full]271319[/ATTACH]</p><p></p><p>The two energy planes are transcendent. It is impossible to enter them. The multiverse results from their influences. To enter the <strong>Negative Void</strong> would mean to become nothingness, namely to cease to exist. Similarly, to enter the <strong>Positive Energy</strong> would mean to become infinite without boundaries or limits − in other words, to cease to exist. At first there is only infinite Positive Energy. The nothingness is a something new. The appearance of the Negative Void marks the beginning of the process of the creation of the multiverse, a shift out of infinity into the finite. Where there is nothing, the Energy is not. The infinite can have a limit, a boundary. There can be a finite amount of Energy in one place, and not in an other. There can be two separate places where there is a finite amount of energy. Within the dark empty vacuum of the Negative Void, Positive Energy drips in, forming packets of energy that whirl around forming the building blocks of the existence. All things are made out of Positive Energy: conscious thoughts, physical forces, and activities of matter.</p><p></p><p>The three substantive planes form three concentric circles. The silvery <strong>Ethereal Plane</strong> encompasses and overlaps the central <strong>Material Plane</strong>. The <strong>Astral Plane</strong> encompasses and overlaps both. Material-Ethereal-Astral are three links in a great chain of being. It shifts from coarse matter to immaterial force to sublime will. The Cosmology Map depicts the border between the Astral Plane and the Ethereal Plane where they interact, and likewise the border between the Ethereal Plane and the Material Plane. Thoughts physicalize into spiritual forces, and these immaterial forces convolute to constitute the Material mass of matter.</p><p></p><p>Where overlapping, an energy plane alters a substantive plane.</p><p></p><p>Astral</p><p>• Positive Astral Plane = <strong>Celestial</strong> Plane</p><p>• Negative Astral Plane = <strong>Fiend</strong> Plane</p><p></p><p>Ether</p><p>• Positive Ethereal Plane = <strong>Fey</strong> Plane</p><p>• Negative Ethereal Plane = <strong>Shadow</strong> Plane</p><p></p><p>Matter</p><p>• Positive Material Plane = Fey Crossing</p><p>• Negative Material Plane = Shadow Crossing</p><p></p><p>For example, it is correct to refer to the Feywild as the Positive Plane, the Ethereal Plane, or specify it as the Fey Plane that is Positive Ether.</p><p></p><p></p><p></p><p><strong>MATERIAL PLANE</strong></p><p></p><p>The Material Plane comprises three realms.</p><p>• The World</p><p>• The Khaos</p><p>• The Elemental Planes</p><p></p><p>[SPOILER="Material Plane"]</p><p>WORLD</p><p></p><p>The Material World − or simply "The" <strong>World</strong> − is comparable to the reallife universe. It especially connotes the surface of the planet where people and abundant life flourish. Sometimes, each planet is called a world. In the widest sense, the Material World is the universe that is made out of matter. It is the "normal" plane of the D&D multiverse. Where magic isnt in play, players can normally use reallife as reference to estimate how to interact while in the World of the multiverse.</p><p></p><p>KHAOS</p><p></p><p>The <strong>Khaos</strong> − also known as the Elemental Chaos − is a Greek word describing a meaningless infinite emptiness that potentially becomes any kind of matter. Many cultures have this concept, including Norse "ginnunga-gap", and Israel "formless and void": a bewildering wide-openness.</p><p></p><p>Originally, the entire Material Plane was Khaos. Now the potential matter of Khaos encircles the actual matter of the Material World. Khaos relates to the medieval fear of sailing off the "edge" of a flat World to plunge into the nothingness. Khaos also relates to outer space, beyond a planet. Extreme energy physics and the dark vacuum of the moment before the Big Bang are aspects of the Khaos.</p><p></p><p>The Khaos is where the Ethereal Plane BECOMES the Material Plane.</p><p></p><p>The extreme forces of the Ethereal Plane warp and rupture the primordial nothingness of spacetime. Fundamental forces coalesce rapidly into various energies then masses. Ultimately all matter is made out of these Ethereal fundamental forces.</p><p></p><p>In the multiverse, Khaos is a region of the Material Plane where random forces and energies are in constant flux. Stable forms of raw matter might derive from them, but rarely. The Khaos itself is always roiling.</p><p></p><p>The variegated damage types of Khaos clash. The Ethereal <strong>force damage</strong> of gravity pulses, as well as the disintegration that disrupts atomic and molecular bonds of force. The <strong>cold</strong> of dark empty space. The <strong>fire</strong> of plasma and heat. The <strong>lightning</strong> springs across imbalancing charges. <strong>Thunder</strong> is variously the structurally destabilizing sonic vibrations, the detonating shockwaves, and the extremes of low and high pressures. Radiation deals electromagnetic <strong>radiant damage</strong> as well as the <strong>necrotic </strong>of dying cellular metabolism. On rare occasions, radiant might be an unmitigated glimpse of the transcendent Positive Energy, especially in a sense of blissful annihilation, sometimes called the "kiss of death" where the observer dissolves within the infinity. <strong>Acid</strong> represents fleeting moments of matter appearing caustically then vanishing. By contrast, the psychic damage of minds, the poison of enduring toxins, and the weapons damages of pierce, slash and bludgeon by a stable solid mass are typically absent from the Khaos.</p><p></p><p>ELEMENTAL PLANES</p><p></p><p>The <strong>Elemental Planes</strong> resonate the matter of the Material Plane.</p><p></p><p>There are four states of matter: solid, liquid, gas, and plasma. Alchemy calls these the Four Elements: <strong>Earth</strong>, <strong>Water</strong>, <strong>Air</strong>, and <strong>Fire</strong>, respectively. The alchemists count Ether as a Fifth Element. Ether is any force, including the force of gravity. The Fifth Element is physical like the Four are, but is immaterial unlike them.</p><p></p><p>In the sense that all matter is ultimately made out of fundamental forces, matter itself is made out of Ether. The Four Elements potentially exist in Ether.</p><p></p><p>The Elemental Planes are demiplanes in the Ethereal Plane. Each Elemental is Material matter having mass. But it is a potential matter that exists within the Ether. The Elemental Planes are part of the Material Plane but locate within the Ethereal Plane. As the Ethereal Plane, the Elemental Planes overlap the Material Plane − both its World and its Khaos. One can enter an Elemental Plane from either the Material Plane or the Ethereal Plane.</p><p></p><p>Each Elemental Plane overlaps the Material Plane and echos its features. Where the Material has a mountain, there is an Elemental mountain, and where a lake a lake. For example. At the border between the demiplane of Fire and the Material Plane, all Elemental features heighten the presence of any Material Fire. The appearance subtly contrasts between gleaming or ashen, and the atmosphere quivers with mirages of a dry heat. As one planeshifts deeper into the Fire Plane, the appearance increasingly distorts. Any Material Fire exaggerates, while any Material Elements that are not Fire diminish or vanish. Midway within the Fire Plane there is only Fire whose shapes are the shapes of the features in the Material Plane hovering in a blazing void. A faint silhouette of Fire is where an earthy mountain is, an empty space is where a lake is. The air rolls luminous winds of Fire. Beyond the midpoint, the planeshift approaches the border of the Deep Ether, where the Material forms of Fire increasingly destabilize and reform into wisps and storms of Fire. In parallel, the Water Plane planeshifts with watery appearances, and likewise Earth and Air with their own styles.</p><p></p><p>In the Material Plane, locations where an Element dominates, the border between it and the Elemental Plane becomes thin and porous. A region of hot desert wasteland, or volcano, or the sun, teems with Elemental creatures planeshifting back and forth between Material and Elemental.</p><p></p><p>Note, plasma is a state of matter. In some ways, it is like a gas, and in other ways it is like lightning including electrical and magnetic properties. Yet it forms its own somewhat stable state of matter. The sun is made of plasmic Fire. Sometimes called the "heavenly fire", plasma can exhibit extreme heat, whose brightness ignites incandescent gaseous flames, making the Air red hot or white hot, and even tearing apart the atoms of Air: a Fire that can burn fire. Alternatively, Plasmic Fire can be cool and invisible, sometimes called the "dark fire", such as the plasmosphere that surrounds the planet in a layer between the planet and the orbit of the moon. Both radiant and fire damage types pervade the Fire Plane, and lightning might flash across its voids.</p><p></p><p>The matter of each Element − Earth, Water, Air, and Fire − can only exist in the Material Plane, including the special Elemental Planes. But the "forms" of an Element can exist in the Ethereal Plane as a virtual Element made out of forces, as if a ghost of an Elemental, and the "concept" of each Element can exist in the Astral, as if an angel of the Elemental.</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8878519, member: 58172"] For OneD&D, the following clarifications for the Multiverse Cosmology map. Essentially, there are five planes. Two "energy planes": [B]Positive[/B] and [B]Negative[/B]. Plus three what might be called "substantive planes", referring to the substances that the things there are made out of: [B]Material[/B] matter, [B]Ethereal[/B] spirit, and [B]Astral[/B] thought. Spirit in the sense of the stuff that spirits are made out of is called Ether. Each spirit has a physical force, like gravity, and is virtual body made out of Ether, as if solid, like a [I]Wall of Force[/I], made out of force yet as if solid. Thought in the sense of the stuff that thoughts are made out of is called Aster. Each thought is symbolically meaningful, associating related thoughts, dreamlike, and sublime. All other planes derive from how these five planes overlap. [ATTACH type="full" alt="Yaarel 2022 - Cosmology.png"]271319[/ATTACH] The two energy planes are transcendent. It is impossible to enter them. The multiverse results from their influences. To enter the [B]Negative Void[/B] would mean to become nothingness, namely to cease to exist. Similarly, to enter the [B]Positive Energy[/B] would mean to become infinite without boundaries or limits − in other words, to cease to exist. At first there is only infinite Positive Energy. The nothingness is a something new. The appearance of the Negative Void marks the beginning of the process of the creation of the multiverse, a shift out of infinity into the finite. Where there is nothing, the Energy is not. The infinite can have a limit, a boundary. There can be a finite amount of Energy in one place, and not in an other. There can be two separate places where there is a finite amount of energy. Within the dark empty vacuum of the Negative Void, Positive Energy drips in, forming packets of energy that whirl around forming the building blocks of the existence. All things are made out of Positive Energy: conscious thoughts, physical forces, and activities of matter. The three substantive planes form three concentric circles. The silvery [B]Ethereal Plane[/B] encompasses and overlaps the central [B]Material Plane[/B]. The [B]Astral Plane[/B] encompasses and overlaps both. Material-Ethereal-Astral are three links in a great chain of being. It shifts from coarse matter to immaterial force to sublime will. The Cosmology Map depicts the border between the Astral Plane and the Ethereal Plane where they interact, and likewise the border between the Ethereal Plane and the Material Plane. Thoughts physicalize into spiritual forces, and these immaterial forces convolute to constitute the Material mass of matter. Where overlapping, an energy plane alters a substantive plane. Astral • Positive Astral Plane = [B]Celestial[/B] Plane • Negative Astral Plane = [B]Fiend[/B] Plane Ether • Positive Ethereal Plane = [B]Fey[/B] Plane • Negative Ethereal Plane = [B]Shadow[/B] Plane Matter • Positive Material Plane = Fey Crossing • Negative Material Plane = Shadow Crossing For example, it is correct to refer to the Feywild as the Positive Plane, the Ethereal Plane, or specify it as the Fey Plane that is Positive Ether. [B]MATERIAL PLANE[/B] The Material Plane comprises three realms. • The World • The Khaos • The Elemental Planes [SPOILER="Material Plane"] WORLD The Material World − or simply "The" [B]World[/B] − is comparable to the reallife universe. It especially connotes the surface of the planet where people and abundant life flourish. Sometimes, each planet is called a world. In the widest sense, the Material World is the universe that is made out of matter. It is the "normal" plane of the D&D multiverse. Where magic isnt in play, players can normally use reallife as reference to estimate how to interact while in the World of the multiverse. KHAOS The [B]Khaos[/B] − also known as the Elemental Chaos − is a Greek word describing a meaningless infinite emptiness that potentially becomes any kind of matter. Many cultures have this concept, including Norse "ginnunga-gap", and Israel "formless and void": a bewildering wide-openness. Originally, the entire Material Plane was Khaos. Now the potential matter of Khaos encircles the actual matter of the Material World. Khaos relates to the medieval fear of sailing off the "edge" of a flat World to plunge into the nothingness. Khaos also relates to outer space, beyond a planet. Extreme energy physics and the dark vacuum of the moment before the Big Bang are aspects of the Khaos. The Khaos is where the Ethereal Plane BECOMES the Material Plane. The extreme forces of the Ethereal Plane warp and rupture the primordial nothingness of spacetime. Fundamental forces coalesce rapidly into various energies then masses. Ultimately all matter is made out of these Ethereal fundamental forces. In the multiverse, Khaos is a region of the Material Plane where random forces and energies are in constant flux. Stable forms of raw matter might derive from them, but rarely. The Khaos itself is always roiling. The variegated damage types of Khaos clash. The Ethereal [B]force damage[/B] of gravity pulses, as well as the disintegration that disrupts atomic and molecular bonds of force. The [B]cold[/B] of dark empty space. The [B]fire[/B] of plasma and heat. The [B]lightning[/B] springs across imbalancing charges. [B]Thunder[/B] is variously the structurally destabilizing sonic vibrations, the detonating shockwaves, and the extremes of low and high pressures. Radiation deals electromagnetic [B]radiant damage[/B] as well as the [B]necrotic [/B]of dying cellular metabolism. On rare occasions, radiant might be an unmitigated glimpse of the transcendent Positive Energy, especially in a sense of blissful annihilation, sometimes called the "kiss of death" where the observer dissolves within the infinity. [B]Acid[/B] represents fleeting moments of matter appearing caustically then vanishing. By contrast, the psychic damage of minds, the poison of enduring toxins, and the weapons damages of pierce, slash and bludgeon by a stable solid mass are typically absent from the Khaos. ELEMENTAL PLANES The [B]Elemental Planes[/B] resonate the matter of the Material Plane. There are four states of matter: solid, liquid, gas, and plasma. Alchemy calls these the Four Elements: [B]Earth[/B], [B]Water[/B], [B]Air[/B], and [B]Fire[/B], respectively. The alchemists count Ether as a Fifth Element. Ether is any force, including the force of gravity. The Fifth Element is physical like the Four are, but is immaterial unlike them. In the sense that all matter is ultimately made out of fundamental forces, matter itself is made out of Ether. The Four Elements potentially exist in Ether. The Elemental Planes are demiplanes in the Ethereal Plane. Each Elemental is Material matter having mass. But it is a potential matter that exists within the Ether. The Elemental Planes are part of the Material Plane but locate within the Ethereal Plane. As the Ethereal Plane, the Elemental Planes overlap the Material Plane − both its World and its Khaos. One can enter an Elemental Plane from either the Material Plane or the Ethereal Plane. Each Elemental Plane overlaps the Material Plane and echos its features. Where the Material has a mountain, there is an Elemental mountain, and where a lake a lake. For example. At the border between the demiplane of Fire and the Material Plane, all Elemental features heighten the presence of any Material Fire. The appearance subtly contrasts between gleaming or ashen, and the atmosphere quivers with mirages of a dry heat. As one planeshifts deeper into the Fire Plane, the appearance increasingly distorts. Any Material Fire exaggerates, while any Material Elements that are not Fire diminish or vanish. Midway within the Fire Plane there is only Fire whose shapes are the shapes of the features in the Material Plane hovering in a blazing void. A faint silhouette of Fire is where an earthy mountain is, an empty space is where a lake is. The air rolls luminous winds of Fire. Beyond the midpoint, the planeshift approaches the border of the Deep Ether, where the Material forms of Fire increasingly destabilize and reform into wisps and storms of Fire. In parallel, the Water Plane planeshifts with watery appearances, and likewise Earth and Air with their own styles. In the Material Plane, locations where an Element dominates, the border between it and the Elemental Plane becomes thin and porous. A region of hot desert wasteland, or volcano, or the sun, teems with Elemental creatures planeshifting back and forth between Material and Elemental. Note, plasma is a state of matter. In some ways, it is like a gas, and in other ways it is like lightning including electrical and magnetic properties. Yet it forms its own somewhat stable state of matter. The sun is made of plasmic Fire. Sometimes called the "heavenly fire", plasma can exhibit extreme heat, whose brightness ignites incandescent gaseous flames, making the Air red hot or white hot, and even tearing apart the atoms of Air: a Fire that can burn fire. Alternatively, Plasmic Fire can be cool and invisible, sometimes called the "dark fire", such as the plasmosphere that surrounds the planet in a layer between the planet and the orbit of the moon. Both radiant and fire damage types pervade the Fire Plane, and lightning might flash across its voids. The matter of each Element − Earth, Water, Air, and Fire − can only exist in the Material Plane, including the special Elemental Planes. But the "forms" of an Element can exist in the Ethereal Plane as a virtual Element made out of forces, as if a ghost of an Elemental, and the "concept" of each Element can exist in the Astral, as if an angel of the Elemental. [/SPOILER] [/QUOTE]
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