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Ongoing Campaign Setting Development by Reynard
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<blockquote data-quote="Reynard" data-source="post: 3415815" data-attributes="member: 467"><p>When the giant races were driven across the land bridge to Abyscor ten millenia ago, they brought with them many slaves -- mostly of human stock. As the orcs, ogres and giants came to build their civilization under the watchful eye of the Dragons of Abyscor, they bred their slaves with members of their own kind, creating a servitor race that is known colloquially as half-ogres (though, in fact, their blood is mixed with that of all the giant races as well as humans and, it is suspected, dwarves).</p><p></p><p>For millenia, the half-ogres existed only to serve their masters, the Orcish Empire in particular. they were used as labor, gladiators and even soldiers (as the giant races are inherently warlike, in the absence of other enemies they often fought one another). When the Orcish Empire grew to great and too proud, and the Dragons destroyed it, however, the half-ogres were inadvertantly blessed with their freedom. They rose up against their greatly weakened masters and fled into the wilds of Abyscor.</p><p></p><p>For thousands of years since, the half-ogres have lived in small, roving bands -- hunting, gathering, travelling and, when they could, raiding orcs and ogres and giants out of both necessity and revenge. Life in Abyscor is harsh and little time is left for pursuits byond simple survival, however, so the half-ogres never built cities or developed a unified culture. they have existed ever as nomads and raiders, enemies and prey of both the Dragons of Abyscor and the giant races.</p><p></p><p>When the Great Catastrophe came and humans, elves, dwarves and goblins came to reside in Abyscor, the half giants, when encountered, were most often treated as just another kind of orc or ogre to be driven off or slaughtered. As the power of the Babyrast Wizard Kings grew, the half-ogres, who though they might have new allies in their struggle against the Dragons and the giant races, found instead a new enemy. While some stories exist of half-ogres coming to the rescue of human villages against orcs and the like, most encounters resulted in violence between the two.</p><p></p><p>Since the fall of the Babyrast Empire, some half-ogre tribes have been moving shoreward in an attempt to escape the extreme conditions of the World Core and the depredations of the Dragons. On occassion, they come in contact with outlying settlements. often, violence and death result. however, slowly but surely, the other mortal races of Abyscor are beginning to recognize the half-ogres as allies, or at least as non-enemies.</p><p></p><p>Game Data:</p><p></p><p>+4 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence: Half-ogres are tough and strong, but not too nimble and weaker of mind than other races.</p><p> </p><p>Giant: Half-ogres are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. </p><p></p><p>Medium: As Medium creatures, half-ogres have no special bonuses or penalties due to their size. </p><p>Half-giant base land speed is 30 feet. </p><p></p><p>Low-Light Vision: A half-ogre can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. </p><p></p><p>Cold Acclimated: Half-ogres have a +2 racial bonus on saving throws against all cold spells and effects and do not suffer nonlethal damage from exposure to cold.</p><p></p><p>Powerful Build: The physical stature of half-ogres lets them function in many ways as if they were one size category larger.</p><p></p><p>Whenever a half-ogre is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-ogre is treated as one size larger if doing so is advantageous to him.</p><p></p><p>A half-ogre is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-ogre can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. </p><p></p><p>Automatic Language: Giant. Bonus Languages: Draconic, Common. </p><p></p><p>Favored Class: Barabrian</p><p></p><p>Level Adjustment: +1.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3415815, member: 467"] When the giant races were driven across the land bridge to Abyscor ten millenia ago, they brought with them many slaves -- mostly of human stock. As the orcs, ogres and giants came to build their civilization under the watchful eye of the Dragons of Abyscor, they bred their slaves with members of their own kind, creating a servitor race that is known colloquially as half-ogres (though, in fact, their blood is mixed with that of all the giant races as well as humans and, it is suspected, dwarves). For millenia, the half-ogres existed only to serve their masters, the Orcish Empire in particular. they were used as labor, gladiators and even soldiers (as the giant races are inherently warlike, in the absence of other enemies they often fought one another). When the Orcish Empire grew to great and too proud, and the Dragons destroyed it, however, the half-ogres were inadvertantly blessed with their freedom. They rose up against their greatly weakened masters and fled into the wilds of Abyscor. For thousands of years since, the half-ogres have lived in small, roving bands -- hunting, gathering, travelling and, when they could, raiding orcs and ogres and giants out of both necessity and revenge. Life in Abyscor is harsh and little time is left for pursuits byond simple survival, however, so the half-ogres never built cities or developed a unified culture. they have existed ever as nomads and raiders, enemies and prey of both the Dragons of Abyscor and the giant races. When the Great Catastrophe came and humans, elves, dwarves and goblins came to reside in Abyscor, the half giants, when encountered, were most often treated as just another kind of orc or ogre to be driven off or slaughtered. As the power of the Babyrast Wizard Kings grew, the half-ogres, who though they might have new allies in their struggle against the Dragons and the giant races, found instead a new enemy. While some stories exist of half-ogres coming to the rescue of human villages against orcs and the like, most encounters resulted in violence between the two. Since the fall of the Babyrast Empire, some half-ogre tribes have been moving shoreward in an attempt to escape the extreme conditions of the World Core and the depredations of the Dragons. On occassion, they come in contact with outlying settlements. often, violence and death result. however, slowly but surely, the other mortal races of Abyscor are beginning to recognize the half-ogres as allies, or at least as non-enemies. Game Data: +4 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence: Half-ogres are tough and strong, but not too nimble and weaker of mind than other races. Giant: Half-ogres are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Medium: As Medium creatures, half-ogres have no special bonuses or penalties due to their size. Half-giant base land speed is 30 feet. Low-Light Vision: A half-ogre can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Cold Acclimated: Half-ogres have a +2 racial bonus on saving throws against all cold spells and effects and do not suffer nonlethal damage from exposure to cold. Powerful Build: The physical stature of half-ogres lets them function in many ways as if they were one size category larger. Whenever a half-ogre is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-ogre is treated as one size larger if doing so is advantageous to him. A half-ogre is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-ogre can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Automatic Language: Giant. Bonus Languages: Draconic, Common. Favored Class: Barabrian Level Adjustment: +1. [/QUOTE]
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