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Ongoing Campaign Setting Development by Reynard
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<blockquote data-quote="Reynard" data-source="post: 3726114" data-attributes="member: 467"><p><strong>Time Keeping</strong></p><p></p><p>You all thought this thread was dead, didn't you?</p><p></p><p>Anyway, I am picking it back up again -- this time running it in AD&D 1E. We're getting in the way back machine in other ways to -- the campaign will be the "lead up" to the "Hellstair" adventure I ran as a "playtest" of the setting -- searching for the Book of Dawn in order to allow the Order of Arcane Light to form before babyrast regains its might.</p><p></p><p>Here's some thoughts on time in the campaign.</p><p></p><p>There are 13 lunar months, each with 28 days. I will randomly determine the starting date of the campaign. PCs' brithdays (and other other random event days I come up with) will also be randomly determined, by rolling 4d4-3 for the month and 3d10-2 for the day.</p><p></p><p>The following is the months hours of daylight and average temperatures (for the "temperate zone" anyway):</p><p></p><p>1 (Low Spring) - 2 hours - 20</p><p>2 (Mid Spring) - 4 hours - 30</p><p>3 (High Spring) - 6 hours - 40</p><p>4 (Low Summer) - 8 hours - 50</p><p>5 (Mid Summer) - 10 hours - 60</p><p>6 (High Summer) - 12 hours - 70</p><p>7 (Low Autumn) - 12 hours - 70</p><p>8 (Mid Autumn) - 10 hours - 50</p><p>9 (High Autumn) - 8 hours - 50</p><p>10 (Low Winter) - 6 hours - 40</p><p>11 (Mid Winter) - 4 hours - 30</p><p>12 (High Winter) - 2 hours - 20</p><p>13 (Dead of Winter) - 0 hours - 10</p><p></p><p>Note that daily temperatures can range 10 or more degrees in either direction. Also note that the month starts at waxing, so the full moon is the second week of the month and the new moon is the last week. "Dead of Winter" is an (un)holy month for all manner of nocturnal and subteranean creatures -- including orcs -- and the week of the new moon that month -- where there is naught but starlight -- is often an orgy of destruction by those creatures.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3726114, member: 467"] [b]Time Keeping[/b] You all thought this thread was dead, didn't you? Anyway, I am picking it back up again -- this time running it in AD&D 1E. We're getting in the way back machine in other ways to -- the campaign will be the "lead up" to the "Hellstair" adventure I ran as a "playtest" of the setting -- searching for the Book of Dawn in order to allow the Order of Arcane Light to form before babyrast regains its might. Here's some thoughts on time in the campaign. There are 13 lunar months, each with 28 days. I will randomly determine the starting date of the campaign. PCs' brithdays (and other other random event days I come up with) will also be randomly determined, by rolling 4d4-3 for the month and 3d10-2 for the day. The following is the months hours of daylight and average temperatures (for the "temperate zone" anyway): 1 (Low Spring) - 2 hours - 20 2 (Mid Spring) - 4 hours - 30 3 (High Spring) - 6 hours - 40 4 (Low Summer) - 8 hours - 50 5 (Mid Summer) - 10 hours - 60 6 (High Summer) - 12 hours - 70 7 (Low Autumn) - 12 hours - 70 8 (Mid Autumn) - 10 hours - 50 9 (High Autumn) - 8 hours - 50 10 (Low Winter) - 6 hours - 40 11 (Mid Winter) - 4 hours - 30 12 (High Winter) - 2 hours - 20 13 (Dead of Winter) - 0 hours - 10 Note that daily temperatures can range 10 or more degrees in either direction. Also note that the month starts at waxing, so the full moon is the second week of the month and the new moon is the last week. "Dead of Winter" is an (un)holy month for all manner of nocturnal and subteranean creatures -- including orcs -- and the week of the new moon that month -- where there is naught but starlight -- is often an orgy of destruction by those creatures. [/QUOTE]
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