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Ongoing Damage is not a Controller feature
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<blockquote data-quote="Mesh Hong" data-source="post: 4996013" data-attributes="member: 73463"><p>I disagree. I believe that ongoing damage is the feature or result of any attack that might <em>logically or thematically</em> require it.</p><p> </p><p>Example:</p><p> </p><p>Is the attack setting something on fire?</p><p>- Yes</p><p>add a little ongoing fire damage</p><p> </p><p>Now I realise that this is a bit of a woolly answer. For instance not all fire effects result in ongoing fire damage, a strict application of logic might conclude that all fire attacks would probably set things on fire, so all fire attacks should have ongoing fire damage. This, of course, is where the thematic (and balance) judgement applies.</p><p> </p><p>As far as to how it is applied to controllers, one possible explanation is that controller powers (both PC and monster) in general are more elemental based, and have more ongoing effects, so:-</p><p> </p><p>- It can be quite logical to add ongoing damage to an elemental based attack.</p><p>- Controllers deliver more status effects, ongoing damage is the most common status effect (certainly the broadest), so you see more of it than the other effects.</p><p>- Ongoing damage is the least cumbersome effect to apply to a PC or creature. As you have previously stated it doesn't really reduce a players options or tactical scope, so it doesn't reduce the (ethereally subjective) <em>fun element</em> for the player.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4996013, member: 73463"] I disagree. I believe that ongoing damage is the feature or result of any attack that might [I]logically or thematically[/I] require it. Example: Is the attack setting something on fire? - Yes add a little ongoing fire damage Now I realise that this is a bit of a woolly answer. For instance not all fire effects result in ongoing fire damage, a strict application of logic might conclude that all fire attacks would probably set things on fire, so all fire attacks should have ongoing fire damage. This, of course, is where the thematic (and balance) judgement applies. As far as to how it is applied to controllers, one possible explanation is that controller powers (both PC and monster) in general are more elemental based, and have more ongoing effects, so:- - It can be quite logical to add ongoing damage to an elemental based attack. - Controllers deliver more status effects, ongoing damage is the most common status effect (certainly the broadest), so you see more of it than the other effects. - Ongoing damage is the least cumbersome effect to apply to a PC or creature. As you have previously stated it doesn't really reduce a players options or tactical scope, so it doesn't reduce the (ethereally subjective) [I]fun element[/I] for the player. [/QUOTE]
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Ongoing Damage is not a Controller feature
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