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General Tabletop Discussion
*Pathfinder & Starfinder
Ongoing damage vs regeneration
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<blockquote data-quote="Thundershield" data-source="post: 4866924" data-attributes="member: 55219"><p>Camp 1 here.</p><p> </p><p>It makes for more consistency over the long run and people have more of a baseline for how to resolve effects at the start and end of their turns. It speeds up play a bit (as we're used to it by now), and we don't get weird situations where a troll sheathed in flames still regenerates. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>And yes, ongoing damage is only applied at the start of the target's turn, not when the ongoing damage is first bestowed on the target.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 4866924, member: 55219"] Camp 1 here. It makes for more consistency over the long run and people have more of a baseline for how to resolve effects at the start and end of their turns. It speeds up play a bit (as we're used to it by now), and we don't get weird situations where a troll sheathed in flames still regenerates. :p And yes, ongoing damage is only applied at the start of the target's turn, not when the ongoing damage is first bestowed on the target. [/QUOTE]
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Community
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Ongoing damage vs regeneration
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