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[Online] 4th Edition D&D Game
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<blockquote data-quote="Ftr" data-source="post: 5138655" data-attributes="member: 88732"><p>I am thinking of playing a fighter as well.</p><p></p><p>Can i get the email of the player playing the fighter so we can get together and work them up for maximum synergy?  Or you could pass on my email.</p><p></p><p>I'd like to use tokbox for a voice chat session so we can tweak our fighters to mesh really well as a battle line.  Ive done this before and made a frontline pair of fighters with reach weapons that were like the Great Wall of China.  Enemies just couldn't get past them.  Our squishies in the back had a field day!  And if we had a leader or controller that could buff us....</p><p></p><p>I have always favored a fighter with a reach weapon that lets me control a huge section of the battle line (from 3 to 5 squares wide and deep).  Two fighters working together should be able to hold a static line almost indefinitely.  If you are playing the fighter, dont hesitate to email me and offer a time that is good for a voice chat.  I'll set it up and we can get our characters sync'd.</p><p></p><p>My email is <a href="mailto:lendinghm@yahoo.com">lendinghm@yahoo.com</a></p><p></p><p>Every other player is welcome to show up as well and we can mesh the whole party for maximum impact during an encounter.  I have found that this type of cooperation during character creation tends to put our encounter level at party +2 or +3 which means better fights, better rewards, and faster advancement!  Let me know.</p></blockquote><p></p>
[QUOTE="Ftr, post: 5138655, member: 88732"] I am thinking of playing a fighter as well. Can i get the email of the player playing the fighter so we can get together and work them up for maximum synergy? Or you could pass on my email. I'd like to use tokbox for a voice chat session so we can tweak our fighters to mesh really well as a battle line. Ive done this before and made a frontline pair of fighters with reach weapons that were like the Great Wall of China. Enemies just couldn't get past them. Our squishies in the back had a field day! And if we had a leader or controller that could buff us.... I have always favored a fighter with a reach weapon that lets me control a huge section of the battle line (from 3 to 5 squares wide and deep). Two fighters working together should be able to hold a static line almost indefinitely. If you are playing the fighter, dont hesitate to email me and offer a time that is good for a voice chat. I'll set it up and we can get our characters sync'd. My email is [email]lendinghm@yahoo.com[/email] Every other player is welcome to show up as well and we can mesh the whole party for maximum impact during an encounter. I have found that this type of cooperation during character creation tends to put our encounter level at party +2 or +3 which means better fights, better rewards, and faster advancement! Let me know. [/QUOTE]
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