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[Online] 4th Edition D&D Game
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<blockquote data-quote="Ftr" data-source="post: 5144627" data-attributes="member: 88732"><p>Yeah, I cn see having the variables split would make things clearer, and to be honest I thought of that AFTER I got most of my macros changed to the new code, but....I was just too lazy to do it! LOL</p><p></p><p>I was so excited that I finally got a working crit code ....I had a tough time figuring out how to do the equation for the middle IF, THEN problem where it looks at all the numbers NOT a crit or a fumble. I just couldnt figure out how to make it look at a range rather than a specific number. Once I found a macro that used a bit of code to do just that, it was all down hill. </p><p></p><p>Later, when and if you want to switch to a token based macro system, I'll rewrite it using a standardized variable set you give us. Make it easier on you if you have to fix any errors or tie in any of your own macros to ours.</p><p></p><p>On a different note, this group is really coming along. I can't wait to see it down the road a bit. There is a lot of interaction via email trying to mesh and get to know each others characters. There is a solid effort at RP, as well, and YOU have got to like that. Everyone seems to be really getting into the campaign setting.</p><p></p><p>Looking forward to the next session, </p><p></p><p>Jim</p></blockquote><p></p>
[QUOTE="Ftr, post: 5144627, member: 88732"] Yeah, I cn see having the variables split would make things clearer, and to be honest I thought of that AFTER I got most of my macros changed to the new code, but....I was just too lazy to do it! LOL I was so excited that I finally got a working crit code ....I had a tough time figuring out how to do the equation for the middle IF, THEN problem where it looks at all the numbers NOT a crit or a fumble. I just couldnt figure out how to make it look at a range rather than a specific number. Once I found a macro that used a bit of code to do just that, it was all down hill. Later, when and if you want to switch to a token based macro system, I'll rewrite it using a standardized variable set you give us. Make it easier on you if you have to fix any errors or tie in any of your own macros to ours. On a different note, this group is really coming along. I can't wait to see it down the road a bit. There is a lot of interaction via email trying to mesh and get to know each others characters. There is a solid effort at RP, as well, and YOU have got to like that. Everyone seems to be really getting into the campaign setting. Looking forward to the next session, Jim [/QUOTE]
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