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<blockquote data-quote="I'm A Banana" data-source="post: 5379710" data-attributes="member: 2067"><p>Senator McCarthy is appeased! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p></p><p></p><p>You don't seem to quite acknowledge that "value" is an <em>insanely subjective concept</em>. </p><p></p><p>It's quite possible that the periphery service is the main attraction of the game for certain folks. Or that it's a prerequisite to play in the situation they find themselves in (forex, an online game over MapTool that requires DM oversight of CB files). Or the idea that additions become core strategies (ie: collectible toys in happy meals drive sales of happy meals and for MacD's in general when the toys were originally an additive ancillary product). Or even just that the experience is spoiled -- looking at the character sheet reminds you of the annoyance of making a character reminds you that you hate the CB and thus puts a damper on your mood.</p><p></p><p>Not getting a usable CB might mean that the "value" of 4e is entirely obliterated for some people.</p><p></p><p>Or at least that it is reduced below the value of something like Pathfinder (which has its own value that is quite competitive with 4e according to some measures...)</p><p></p><p></p><p></p><p>That's only true if the CB is perhiphery, or if the alternatives provide no competitive value. </p><p></p><p></p><p></p><p>They're not quitting the hobby. They're taking their fantasy mojo to another company.</p><p></p><p>Someone who buys gas at a Mobil station is still buying gas. They're just not getting it from the guys most recently in the news for killing millions of innocent dolphins and fish and birds and shrimp and livelihoods through negligence. </p><p></p><p>If they said they were leaving tabletop games altogether to play Diablo, that might be more like quitting the hobby, but Diablo provides a competitive value for some people (for others, it doesn't).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5379710, member: 2067"] Senator McCarthy is appeased! :devil: You don't seem to quite acknowledge that "value" is an [I]insanely subjective concept[/I]. It's quite possible that the periphery service is the main attraction of the game for certain folks. Or that it's a prerequisite to play in the situation they find themselves in (forex, an online game over MapTool that requires DM oversight of CB files). Or the idea that additions become core strategies (ie: collectible toys in happy meals drive sales of happy meals and for MacD's in general when the toys were originally an additive ancillary product). Or even just that the experience is spoiled -- looking at the character sheet reminds you of the annoyance of making a character reminds you that you hate the CB and thus puts a damper on your mood. Not getting a usable CB might mean that the "value" of 4e is entirely obliterated for some people. Or at least that it is reduced below the value of something like Pathfinder (which has its own value that is quite competitive with 4e according to some measures...) That's only true if the CB is perhiphery, or if the alternatives provide no competitive value. They're not quitting the hobby. They're taking their fantasy mojo to another company. Someone who buys gas at a Mobil station is still buying gas. They're just not getting it from the guys most recently in the news for killing millions of innocent dolphins and fish and birds and shrimp and livelihoods through negligence. If they said they were leaving tabletop games altogether to play Diablo, that might be more like quitting the hobby, but Diablo provides a competitive value for some people (for others, it doesn't). [/QUOTE]
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