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<blockquote data-quote="Sidran" data-source="post: 311967" data-attributes="member: 6160"><p><u>HPHB WILDLINGS</u> </p><p></p><p></p><p>In the woods, magic is said to fill the air. For thousands of years the wildlings went </p><p> without ever letting the larger races know of their presence. The Elves were the first to </p><p> spot them almost two thousands years ago, writing them into their myths as forest </p><p> sprites, but in fact Wildlings are a smaller cousin of the elf. In fact it is believed that </p><p> wildlings are the missing link that pulls halfings into the racial family. </p><p><strong>Personality:</strong> Wildlings tend to be mischievous, curious, but highly intelligent, and </p><p> finicky at any situation that smells of ill omen. They feel frustrated at elves due to size </p><p> difference , but overall seem lighthearted. </p><p><strong>Physical Description:</strong> The shortest of the elven brood, wildings typically stand about 2½’ </p><p> to 3½’ tall, and weighing 20-30 lbs. They have a startling, but unmistakable similarity in </p><p> facial structure with halflings, with the exception of high cheek bones typical of elves.</p><p> Like their taller cousin they have no taste for facial hair. Their hair color ranges from </p><p> raven black, to a ruddy auburn; while their eye color stays at a pretty even mahogany </p><p> flecked with gold. They prefer comfortable clothes with dark forest colors to help keep </p><p> them hidden when needs be. </p><p><strong>Relations:</strong> They are amiable with all races except for half orcs, and ogres who they will </p><p> work with, but with watchful eyes. Known to like halflings in particular. </p><p><strong>Alignment: </strong>They tend to lean toward neutral alignments. A good few of them have </p><p> chaotic nature however. </p><p><strong>Lands:</strong>Like their halfling cousins they do not have land of their own, but tend to live in woods most inhabited by elves. They dwell in small communities high up in the trees, or in small burrows within hillsides. </p><p><strong>Religion:</strong> Wildlings worship the Immortals, the great ever living elves. It should be noted </p><p> that Immortals stand about the same size as regular elves, but radiate magical powers </p><p> that supposedly make the good enlightened and the evil sick. (some call them the </p><p> creators of the elves)( Elves have since all but lost the knowledge of the Immortals, but </p><p> with the emergence of wildlings some followers have been made. (On a very D&D note </p><p> Corellon Larethian is a very young Immortal in MH) </p><p><strong>Language:</strong> they speak a less fluid form of Elven called Archaic, and Sylvan. </p><p><strong>Names:</strong> When a wildling reaches majority they conduct the Alcuhtheklan or ritual of </p><p> spirits. It is believed that through this ritual the spirit of nature will whisper the wildlings </p><p> name. </p><p><strong>Wildling male names:</strong> Aamon, Aanaban Abadan, Atheklan, Authean, Bahnama, </p><p> Banaaben, Baleth, Balor, Dalthen, Emnanon, Felancius Lekius Oabho, Paranon, Zechmus </p><p><strong> Wildling female names:</strong> Amaya, Anerielana, Bianca, Ciana, Deltheah, Eochana, Lanice, Kandice Kiara, Monicana, Nedrieah Nymena, Nymphala, Yvenes </p><p><strong>Family names:</strong> Raunwys (“ sweetrain”) Faurendys (“Forestdew”) Buabyonburys </p><p> (“Babblingbrook”) </p><p><strong>Adventurers:</strong> Wildlings tend to adventure out of curiosity. While others hunger for </p><p> magic, acclaim, or gold. </p><p></p><p> </p><p><u><strong>Racial Traits</strong></u></p><p>*;-2 Strength -2 Constitution + 4 Dexterity +2 Charisma.</p><p>* Small: as small creatures, wildlings gain a +1 size bonus to armor class, </p><p> * +1 size bonus on attack roles, and a +4 size bonus to hide checks, but must use smaller weapons than humans use, and their lifting and carrying limits are three quarters of those</p><p> of a medium sized creature. </p><p>*;Wildlings base speed is 30 Feet.</p><p>*+2 racial bonus on climb, jump, and move silently checks </p><p>* +4 racial bonus on listen checks, they have very keen ears. </p><p>*Low-light vision: wildlings can see twice as far as Humans in starlight, moonlight, </p><p> torchlight, and similar conditions of poor illumination. They retain their ability to retain </p><p> color and detail under these conditions. </p><p>*;Profiecient with either the shortsword or lt. mace; proficient with shortbow, or </p><p> composite shortbow. Wildlings have learned the usefulness of martial training.</p><p>*Elven blood: for all special abilities and effects, a wildling is considered an </p><p> elf. Wildlings , for example, can use special elven weapons or magic items </p><p> with racially specific elven powers as if they were an elf.</p><p>*Nature Sense: A wildling can identify plants and animals (their species and special traits) </p><p> with perfect accuracy. The wildling can determine whether water is safe to drink or </p><p> dangerous. </p><p>*Woodland Stride: a wildling may move through natural thorns, briars, overgrown areas, and similar terrain at his or her normal speed and without suffering damage or other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect wildlings. </p><p>*Trackless Step: a wildling leaves no trail in natural surroundings and cannot be tracked. </p><p>*;+4 bonus to saving throws against the spell-like abilities of feys. </p><p>*;Automatic Languages: Archaic and Sylvan. Bonus Languages: Common, , Dwarven, Draconic, Druidic, Elven, Gnoll, Gnome, and Halfling. </p><p>*Favored class: Ranger: a multiclass wildling ranger class does not count when determining whether he suffers an XP penalty for multiclassing (see experience for multiclass characters PHB page 56) due to their natural talent in this class.</p></blockquote><p></p>
[QUOTE="Sidran, post: 311967, member: 6160"] [U]HPHB WILDLINGS[/U] In the woods, magic is said to fill the air. For thousands of years the wildlings went without ever letting the larger races know of their presence. The Elves were the first to spot them almost two thousands years ago, writing them into their myths as forest sprites, but in fact Wildlings are a smaller cousin of the elf. In fact it is believed that wildlings are the missing link that pulls halfings into the racial family. [b]Personality:[/b] Wildlings tend to be mischievous, curious, but highly intelligent, and finicky at any situation that smells of ill omen. They feel frustrated at elves due to size difference , but overall seem lighthearted. [b]Physical Description:[/b] The shortest of the elven brood, wildings typically stand about 2½’ to 3½’ tall, and weighing 20-30 lbs. They have a startling, but unmistakable similarity in facial structure with halflings, with the exception of high cheek bones typical of elves. Like their taller cousin they have no taste for facial hair. Their hair color ranges from raven black, to a ruddy auburn; while their eye color stays at a pretty even mahogany flecked with gold. They prefer comfortable clothes with dark forest colors to help keep them hidden when needs be. [b]Relations:[/b] They are amiable with all races except for half orcs, and ogres who they will work with, but with watchful eyes. Known to like halflings in particular. [b]Alignment: [/b]They tend to lean toward neutral alignments. A good few of them have chaotic nature however. [b]Lands:[/b]Like their halfling cousins they do not have land of their own, but tend to live in woods most inhabited by elves. They dwell in small communities high up in the trees, or in small burrows within hillsides. [b]Religion:[/b] Wildlings worship the Immortals, the great ever living elves. It should be noted that Immortals stand about the same size as regular elves, but radiate magical powers that supposedly make the good enlightened and the evil sick. (some call them the creators of the elves)( Elves have since all but lost the knowledge of the Immortals, but with the emergence of wildlings some followers have been made. (On a very D&D note Corellon Larethian is a very young Immortal in MH) [b]Language:[/b] they speak a less fluid form of Elven called Archaic, and Sylvan. [b]Names:[/b] When a wildling reaches majority they conduct the Alcuhtheklan or ritual of spirits. It is believed that through this ritual the spirit of nature will whisper the wildlings name. [b]Wildling male names:[/b] Aamon, Aanaban Abadan, Atheklan, Authean, Bahnama, Banaaben, Baleth, Balor, Dalthen, Emnanon, Felancius Lekius Oabho, Paranon, Zechmus [b] Wildling female names:[/b] Amaya, Anerielana, Bianca, Ciana, Deltheah, Eochana, Lanice, Kandice Kiara, Monicana, Nedrieah Nymena, Nymphala, Yvenes [b]Family names:[/b] Raunwys (“ sweetrain”) Faurendys (“Forestdew”) Buabyonburys (“Babblingbrook”) [b]Adventurers:[/b] Wildlings tend to adventure out of curiosity. While others hunger for magic, acclaim, or gold. [u][b]Racial Traits[/b][/u] *;-2 Strength -2 Constitution + 4 Dexterity +2 Charisma. * Small: as small creatures, wildlings gain a +1 size bonus to armor class, * +1 size bonus on attack roles, and a +4 size bonus to hide checks, but must use smaller weapons than humans use, and their lifting and carrying limits are three quarters of those of a medium sized creature. *;Wildlings base speed is 30 Feet. *+2 racial bonus on climb, jump, and move silently checks * +4 racial bonus on listen checks, they have very keen ears. *Low-light vision: wildlings can see twice as far as Humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain their ability to retain color and detail under these conditions. *;Profiecient with either the shortsword or lt. mace; proficient with shortbow, or composite shortbow. Wildlings have learned the usefulness of martial training. *Elven blood: for all special abilities and effects, a wildling is considered an elf. Wildlings , for example, can use special elven weapons or magic items with racially specific elven powers as if they were an elf. *Nature Sense: A wildling can identify plants and animals (their species and special traits) with perfect accuracy. The wildling can determine whether water is safe to drink or dangerous. *Woodland Stride: a wildling may move through natural thorns, briars, overgrown areas, and similar terrain at his or her normal speed and without suffering damage or other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect wildlings. *Trackless Step: a wildling leaves no trail in natural surroundings and cannot be tracked. *;+4 bonus to saving throws against the spell-like abilities of feys. *;Automatic Languages: Archaic and Sylvan. Bonus Languages: Common, , Dwarven, Draconic, Druidic, Elven, Gnoll, Gnome, and Halfling. *Favored class: Ranger: a multiclass wildling ranger class does not count when determining whether he suffers an XP penalty for multiclassing (see experience for multiclass characters PHB page 56) due to their natural talent in this class. [/QUOTE]
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