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Online Digital Tools Disappearance Risk Discussion
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<blockquote data-quote="dirtypool" data-source="post: 8487032" data-attributes="member: 7033897"><p>For less than the subscription price of DDI across the life of the game you could have purchased the official power card sets or for the low low price of whatever your local library charges you could have taken said books and photocopied the relevant powers necessary, printed them out and had them handy as a reminder. For even less than that you could simply have written a brief description on any of the two and half pages devoted to powers on the official character sheet.</p><p></p><p>As for monsters, multiple users spent a great deal of time compiling databases of all the monster manual creatures and made them available for free on forums like this one. So yeah, you could have done that. Or the DM could have brought his book collection and passed it around to players like we did in the days before digital tools, and some of us still do and it is completely playable.</p><p></p><p>If you feel that as a system it's so clunky it <strong>needs </strong>digital tools, is it really that good in your estimation?</p><p></p><p>Your whole argument seems to boil down to "digital tools can suddenly disappear" which sure they can. No one is disputing that, it doesn't however square with your initial point that digital tools are dangerous for the hobby because they mean games themselves can vanish when tools do. The physical media of this hobby has not replaced itself with digital tools, it has supplemented itself with digital tools. DDI disappearing didn't delete 4e pdfs that had been sold. D&D Beyond's model where you have to pay full price for their game content has not in any way slowed the massive sales of physical 5e books. Archives of Nethys has not harmed PF2e, and Demiplane isn't likely to either.</p></blockquote><p></p>
[QUOTE="dirtypool, post: 8487032, member: 7033897"] For less than the subscription price of DDI across the life of the game you could have purchased the official power card sets or for the low low price of whatever your local library charges you could have taken said books and photocopied the relevant powers necessary, printed them out and had them handy as a reminder. For even less than that you could simply have written a brief description on any of the two and half pages devoted to powers on the official character sheet. As for monsters, multiple users spent a great deal of time compiling databases of all the monster manual creatures and made them available for free on forums like this one. So yeah, you could have done that. Or the DM could have brought his book collection and passed it around to players like we did in the days before digital tools, and some of us still do and it is completely playable. If you feel that as a system it's so clunky it [B]needs [/B]digital tools, is it really that good in your estimation? Your whole argument seems to boil down to "digital tools can suddenly disappear" which sure they can. No one is disputing that, it doesn't however square with your initial point that digital tools are dangerous for the hobby because they mean games themselves can vanish when tools do. The physical media of this hobby has not replaced itself with digital tools, it has supplemented itself with digital tools. DDI disappearing didn't delete 4e pdfs that had been sold. D&D Beyond's model where you have to pay full price for their game content has not in any way slowed the massive sales of physical 5e books. Archives of Nethys has not harmed PF2e, and Demiplane isn't likely to either. [/QUOTE]
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