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<blockquote data-quote="Cellowyn" data-source="post: 5278136" data-attributes="member: 53217"><p>Well, I was looking for a better system than FG - which requires Users to almost be network engineers by opening firewall ports, etc. I am OK with it, but some of the guys I play with have issues, and when you're in three states, it isn't easy to troubleshoot.</p><p></p><p>If you're looking for requirements, here are mine:</p><p></p><p>A functional interface that allows the Player to:</p><p>Roll dice</p><p>chat privately and publicly (two windows perhaps)</p><p>View the map in main section</p><p>Track combat activity on the map (who is where, etc.)</p><p>Track high level conditions (who is alive, who is dead, etc.)</p><p>Create a character online</p><p>Provide ability to use the character abilities as hot keys or clickable elements (ala WOW)</p><p>Provide casters with the spell effect zones when spell is cast to determine where their effects will be (on viewable by the caster himself)</p><p></p><p>For DM:</p><p>Tracks combat events (attacks, damage, initiative, saves, etc.)</p><p>Is either platform independent or has multiple gamemodes (ala PCGEN)</p><p>Allows import of creatures, PCs or NPCs from standard sources (SRD docs) or from custom monster files (based on a template provided in the SRD or in the system itself)</p><p>Provides global view of all system activity except private chats</p><p>Allows DM to hide map and show when Players move into new area</p><p>Provides DM with the ability to define illumination settings for the adventure (e.g., all light sources are at 1/2 strength)</p><p>Allows dice rolling - public or private</p><p>Allows the import of the rules SRD document(s) for the defined gamemode</p><p>Allows for house rules to be set up and stored</p><p></p><p>Lastly, the interface should be web-based, to avoid the complications of the network firewall issues.</p><p></p><p>Nice to have: Voice Server to allow in game voice communications (mutable)</p><p></p><p>I think that is it for now. If anyone is interested in building this, I would gladly be a tester.</p></blockquote><p></p>
[QUOTE="Cellowyn, post: 5278136, member: 53217"] Well, I was looking for a better system than FG - which requires Users to almost be network engineers by opening firewall ports, etc. I am OK with it, but some of the guys I play with have issues, and when you're in three states, it isn't easy to troubleshoot. If you're looking for requirements, here are mine: A functional interface that allows the Player to: Roll dice chat privately and publicly (two windows perhaps) View the map in main section Track combat activity on the map (who is where, etc.) Track high level conditions (who is alive, who is dead, etc.) Create a character online Provide ability to use the character abilities as hot keys or clickable elements (ala WOW) Provide casters with the spell effect zones when spell is cast to determine where their effects will be (on viewable by the caster himself) For DM: Tracks combat events (attacks, damage, initiative, saves, etc.) Is either platform independent or has multiple gamemodes (ala PCGEN) Allows import of creatures, PCs or NPCs from standard sources (SRD docs) or from custom monster files (based on a template provided in the SRD or in the system itself) Provides global view of all system activity except private chats Allows DM to hide map and show when Players move into new area Provides DM with the ability to define illumination settings for the adventure (e.g., all light sources are at 1/2 strength) Allows dice rolling - public or private Allows the import of the rules SRD document(s) for the defined gamemode Allows for house rules to be set up and stored Lastly, the interface should be web-based, to avoid the complications of the network firewall issues. Nice to have: Voice Server to allow in game voice communications (mutable) I think that is it for now. If anyone is interested in building this, I would gladly be a tester. [/QUOTE]
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