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[ONLINE] Pathfinder: Worlds Largest Dungeon
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5146571" data-attributes="member: 35909"><p>Well, no response as to how to build a character yet and what's allowed. So...here's a Wood Elf (common MM variant of elf, figured it was ok) archer ranger. Maybe acceptable, who knows? What are you guys playing? If the major roles aren't covered, I'll play something more useful than an archer, like meat shield or healer.</p><p></p><p>[sblock]Wood Elf Ranger 1</p><p>HP: 12 (d10 +1 +1 favored class)</p><p>AC: 18 (10 +4 armor +3 dex +1 shield)</p><p>Touch: 13; FF: 15</p><p>Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 8 (using PF 20 point buy)</p><p>Before race: Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 8</p><p></p><p>Saves: Fortitude +3, Reflex +5, Will +2</p><p>BAB +1; Speed 30 (20)</p><p>CMB +4, CMD 17</p><p></p><p>Longbow +4 (1d8, 20/x3, P, 100 ft)</p><p>Club (2H) +3 (1d6 +4, 20/x2, B)</p><p>Club (1H) +4 (1d6 +3, 20/x2, B)</p><p>Guisarme +3 (2d4 +4, 20/x3, S, Reach, Trip)</p><p></p><p>Race: +2 str and dex, -2 con, +2 Perception, Immune to magical sleep, +2 saves vs. enchantments, +2 CL to overcome SR, +2 spellcraft to identify magic items, Lowlight Vision (2x Human), Speed 30 ft, Medium.</p><p>Class: Favored Enemy (Magical Beast) +2, Track, Wild Empathy</p><p>Feats: Point Blank Shot</p><p></p><p>Skills (7):</p><p>Knowledge (dungeon) +5 (1 rank +3 trained +1 int)</p><p>Knowledge (nature) +5 (1 rank +3 trained +1 int)</p><p>Perception +8 (1 rank +3 trained +2 wis +2 racial)</p><p>Spellcraft +5 (1 rank +3 trained +1 int) </p><p>Stealth +3 (1 rank +3 trained +3 dex -4 acp) </p><p>Survival +6 (1 rank +3 trained +2 wis) (+1 when tracking)</p><p>Wild Empathy +0 (1 Ranger -1 cha)</p><p>Languages: Common, Elven, Sylvan</p><p></p><p>Equipment:</p><p>Longbow</p><p>Arrows (40)</p><p>Club x2</p><p>Guisarme</p><p>Hide Armor</p><p>Buckler</p><p>Cure Light Wounds Potion</p><p>Explorer’s Outfit</p><p>Backpack</p><p>Bedroll</p><p>Tent</p><p>Silk Rope (50 ft)</p><p>Grappling Hook</p><p>Flint and Steel</p><p>Torch x2</p><p>Soap (1 lb)</p><p>Waterskin</p><p>Whetstone</p><p>Fishhook</p><p>Sack</p><p></p><p>Gold: 8.14 gp[/sblock]</p><p></p><p>Pretty sure until level 4, Ranger can't use scrolls of cure light wounds, so had to spend extra on a potion of it. Used 20 PF point buy, average starting wealth of 175 gp.</p><p></p><p>EDIT: Aasimar Paladin, alternatively. Unfortunately doesn't get lay on hands till level 2, was going to take Extra Lay on Hands as the first feat until I saw that.</p><p>[sblock]Aasimar Paladin 1</p><p>HP: 13 (d10 +2 +1 favored class)</p><p>AC: 18 (10 +5 armor +1 dex +2 shield)</p><p>Touch: 11; FF: 17</p><p>Str 14, Dex 12, Con 14, Int 10, Wis 12, Cha 16 (using PF 15 point buy)</p><p>Before race: Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 14</p><p></p><p>Saves: Fortitude +4, Reflex +1, Will +3</p><p>BAB +1; Speed 30 (20)</p><p>CMB +3, CMD 14</p><p></p><p>Longsword +3 (1d8 +2, 19-20/x2, S)</p><p>Club +3 (1d6 +2, 20/x2, B)</p><p>Club (ranged) +2 (1d6 +2, 20x2, B, 10 ft)</p><p>Sling +2 (1d4 +2, 20/x2, B, 50 ft)</p><p></p><p>Race: +2 cha and wis, +2 Perception and Diplomacy, Resistance 5 (acid, cold, and electricity), Darkvision (60 ft), Daylight 1/day (CL 1), Speed 30 ft, Medium.</p><p>Class: Aura of Good, Detect Evil, Smite Evil 1/day</p><p>Feats: Step Up</p><p></p><p>Skills (2):</p><p>Diplomacy +8 (0 ranks +3 trained +3 cha +2 racial)</p><p>Knowledge (religion) +4 (1 rank +3 trained)</p><p>Perception +3 (0 ranks +1 wis +2 racial)</p><p>Spellcraft +4 (1 rank +3 trained)</p><p>Languages: Common, Celestial</p><p></p><p>Equipment:</p><p>Longsword</p><p>Club x2</p><p>Dagger</p><p>Sling</p><p>Bullets (10)</p><p>Scale mail Armor</p><p>Heavy Shield (wood)</p><p>Cure Light Wounds Potion</p><p>Traveler’s Outfit</p><p>Wooden Holy Symbol</p><p>Backpack</p><p>Bedroll</p><p>Tent</p><p>Silk Rope (50 ft)</p><p>Flint and Steel</p><p>Torch x2</p><p>Soap (1 lb)</p><p>Waterskin</p><p>Whetstone</p><p>Sack</p><p>Gold: 25.16[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5146571, member: 35909"] Well, no response as to how to build a character yet and what's allowed. So...here's a Wood Elf (common MM variant of elf, figured it was ok) archer ranger. Maybe acceptable, who knows? What are you guys playing? If the major roles aren't covered, I'll play something more useful than an archer, like meat shield or healer. [sblock]Wood Elf Ranger 1 HP: 12 (d10 +1 +1 favored class) AC: 18 (10 +4 armor +3 dex +1 shield) Touch: 13; FF: 15 Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 8 (using PF 20 point buy) Before race: Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 8 Saves: Fortitude +3, Reflex +5, Will +2 BAB +1; Speed 30 (20) CMB +4, CMD 17 Longbow +4 (1d8, 20/x3, P, 100 ft) Club (2H) +3 (1d6 +4, 20/x2, B) Club (1H) +4 (1d6 +3, 20/x2, B) Guisarme +3 (2d4 +4, 20/x3, S, Reach, Trip) Race: +2 str and dex, -2 con, +2 Perception, Immune to magical sleep, +2 saves vs. enchantments, +2 CL to overcome SR, +2 spellcraft to identify magic items, Lowlight Vision (2x Human), Speed 30 ft, Medium. Class: Favored Enemy (Magical Beast) +2, Track, Wild Empathy Feats: Point Blank Shot Skills (7): Knowledge (dungeon) +5 (1 rank +3 trained +1 int) Knowledge (nature) +5 (1 rank +3 trained +1 int) Perception +8 (1 rank +3 trained +2 wis +2 racial) Spellcraft +5 (1 rank +3 trained +1 int) Stealth +3 (1 rank +3 trained +3 dex -4 acp) Survival +6 (1 rank +3 trained +2 wis) (+1 when tracking) Wild Empathy +0 (1 Ranger -1 cha) Languages: Common, Elven, Sylvan Equipment: Longbow Arrows (40) Club x2 Guisarme Hide Armor Buckler Cure Light Wounds Potion Explorer’s Outfit Backpack Bedroll Tent Silk Rope (50 ft) Grappling Hook Flint and Steel Torch x2 Soap (1 lb) Waterskin Whetstone Fishhook Sack Gold: 8.14 gp[/sblock] Pretty sure until level 4, Ranger can't use scrolls of cure light wounds, so had to spend extra on a potion of it. Used 20 PF point buy, average starting wealth of 175 gp. EDIT: Aasimar Paladin, alternatively. Unfortunately doesn't get lay on hands till level 2, was going to take Extra Lay on Hands as the first feat until I saw that. [sblock]Aasimar Paladin 1 HP: 13 (d10 +2 +1 favored class) AC: 18 (10 +5 armor +1 dex +2 shield) Touch: 11; FF: 17 Str 14, Dex 12, Con 14, Int 10, Wis 12, Cha 16 (using PF 15 point buy) Before race: Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 14 Saves: Fortitude +4, Reflex +1, Will +3 BAB +1; Speed 30 (20) CMB +3, CMD 14 Longsword +3 (1d8 +2, 19-20/x2, S) Club +3 (1d6 +2, 20/x2, B) Club (ranged) +2 (1d6 +2, 20x2, B, 10 ft) Sling +2 (1d4 +2, 20/x2, B, 50 ft) Race: +2 cha and wis, +2 Perception and Diplomacy, Resistance 5 (acid, cold, and electricity), Darkvision (60 ft), Daylight 1/day (CL 1), Speed 30 ft, Medium. Class: Aura of Good, Detect Evil, Smite Evil 1/day Feats: Step Up Skills (2): Diplomacy +8 (0 ranks +3 trained +3 cha +2 racial) Knowledge (religion) +4 (1 rank +3 trained) Perception +3 (0 ranks +1 wis +2 racial) Spellcraft +4 (1 rank +3 trained) Languages: Common, Celestial Equipment: Longsword Club x2 Dagger Sling Bullets (10) Scale mail Armor Heavy Shield (wood) Cure Light Wounds Potion Traveler’s Outfit Wooden Holy Symbol Backpack Bedroll Tent Silk Rope (50 ft) Flint and Steel Torch x2 Soap (1 lb) Waterskin Whetstone Sack Gold: 25.16[/sblock] [/QUOTE]
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