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<blockquote data-quote="StreamOfTheSky" data-source="post: 5148101" data-attributes="member: 35909"><p>Sorry, lost my internet until...now. Didn't see your note about hosting.</p><p></p><p>Reposting the basic paladin build as it is right now.</p><p>[sblock]Aasimar Paladin 1</p><p>HP: 13 (d10 +2 +1 favored class)</p><p>AC: 19 (10 +5 armor +2 dex +2 shield)</p><p>Touch: 12; FF: 17</p><p>Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 16 (using PF 20 point buy)</p><p>Before race: Str 14, Dex 14, Con 14, Int 12, Wis 8, Cha 14</p><p></p><p>Saves: Fortitude +4, Reflex +2, Will +2</p><p>BAB +1; Speed 30 (20)</p><p>CMB +3, CMD 15</p><p></p><p>Longsword +3 (1d8 +2, 19-20/x2, S)</p><p>Club +3 (1d6 +2, 20/x2, B)</p><p>Club (ranged) +3 (1d6 +2, 20x2, B, 10 ft)</p><p>Sling +3 (1d4 +2, 20/x2, B, 50 ft)</p><p></p><p>Race: +2 cha and wis, +2 Perception and Diplomacy, Resistance 5 (acid, cold, and electricity), Darkvision (60 ft), Daylight 1/day (CL 1), Speed 30 ft, Medium.</p><p>Class: Aura of Good, Detect Evil, Smite Evil 1/day</p><p>Feats: Step Up</p><p></p><p>Skills (3):</p><p>Diplomacy +9 (1 rank +3 trained +3 cha +2 racial)</p><p>Knowledge (religion) +5 (1 rank +3 trained +1 int)</p><p>Perception +2 (0 ranks +2 racial)</p><p>Spellcraft +5 (1 rank +3 trained +1 int)</p><p>Languages: Common, Celestial</p><p></p><p>Equipment:</p><p>Longsword</p><p>Club x2</p><p>Dagger</p><p>Sling</p><p>Bullets (10)</p><p>Scale mail Armor</p><p>Heavy Shield (wood)</p><p>Cure Light Wounds Potion</p><p>Traveler’s Outfit</p><p>Wooden Holy Symbol</p><p>Backpack</p><p>Bedroll</p><p>Tent</p><p>Silk Rope (50 ft)</p><p>Flint and Steel</p><p>Torch x2</p><p>Soap (1 lb)</p><p>Waterskin</p><p>Whetstone</p><p>Sack</p><p>Gold: 25.16[/sblock]</p><p></p><p>Anyone know what stats mules have in PF? The PRD has no listing for them, even though they're in the equipment table. In 3., for 8 gp plus the price of some gear, they were generally worth getting early on (CR 1 creature for 8 gp? Craaaaazy.). I'm sure PF would have nerfed them, but no idea how much.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5148101, member: 35909"] Sorry, lost my internet until...now. Didn't see your note about hosting. Reposting the basic paladin build as it is right now. [sblock]Aasimar Paladin 1 HP: 13 (d10 +2 +1 favored class) AC: 19 (10 +5 armor +2 dex +2 shield) Touch: 12; FF: 17 Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 16 (using PF 20 point buy) Before race: Str 14, Dex 14, Con 14, Int 12, Wis 8, Cha 14 Saves: Fortitude +4, Reflex +2, Will +2 BAB +1; Speed 30 (20) CMB +3, CMD 15 Longsword +3 (1d8 +2, 19-20/x2, S) Club +3 (1d6 +2, 20/x2, B) Club (ranged) +3 (1d6 +2, 20x2, B, 10 ft) Sling +3 (1d4 +2, 20/x2, B, 50 ft) Race: +2 cha and wis, +2 Perception and Diplomacy, Resistance 5 (acid, cold, and electricity), Darkvision (60 ft), Daylight 1/day (CL 1), Speed 30 ft, Medium. Class: Aura of Good, Detect Evil, Smite Evil 1/day Feats: Step Up Skills (3): Diplomacy +9 (1 rank +3 trained +3 cha +2 racial) Knowledge (religion) +5 (1 rank +3 trained +1 int) Perception +2 (0 ranks +2 racial) Spellcraft +5 (1 rank +3 trained +1 int) Languages: Common, Celestial Equipment: Longsword Club x2 Dagger Sling Bullets (10) Scale mail Armor Heavy Shield (wood) Cure Light Wounds Potion Traveler’s Outfit Wooden Holy Symbol Backpack Bedroll Tent Silk Rope (50 ft) Flint and Steel Torch x2 Soap (1 lb) Waterskin Whetstone Sack Gold: 25.16[/sblock] Anyone know what stats mules have in PF? The PRD has no listing for them, even though they're in the equipment table. In 3., for 8 gp plus the price of some gear, they were generally worth getting early on (CR 1 creature for 8 gp? Craaaaazy.). I'm sure PF would have nerfed them, but no idea how much. [/QUOTE]
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