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[ONLINE] Pathfinder: Worlds Largest Dungeon
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5154952" data-attributes="member: 35909"><p>I'd actually like ot talk about that. Can we get some sort of agreement going? Something like "we the players will try our best to move the game along if you as DM don't go out and maim or kill us for not being paranoid level cautious." Because seriously. We spent like 10 minutes deciding whether to cross a bridge, and it only stopped when I was like "screw it" and moved my piece across. If our sessions are going to be so short, we're not going to get much done at all if we have to be afraid of every little thing like that. We can at least have a standard operating procedure of "rogue checks the door/chest/etc...", you know, things that would be common to check. Don't even make him roll. Just keep his search score recorded and assume he takes 10. If we're especially curious of something, we can ask him to check it more thoroughly (and actually roll). I think that'd speed things up a lot, too.</p><p></p><p></p><p></p><p>Early is fine for me. As far as the mic...my coughing's only going to get worse as it goes into May. Things don't get better until June when the plant life cools down on reproducing. Even if you don't mind the coughing, for me it might reach a point where it's just a pain in the ass trying to say what I'm doing between hacking.</p><p></p><p></p><p></p><p>Yeah, Maptool is awesome, but way more complicated. Gametable seems to work. It would be better if you could pre-draw the rooms (if that's possible). So I don't go and move through a wall without knowing one is supposed to be there and such. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5154952, member: 35909"] I'd actually like ot talk about that. Can we get some sort of agreement going? Something like "we the players will try our best to move the game along if you as DM don't go out and maim or kill us for not being paranoid level cautious." Because seriously. We spent like 10 minutes deciding whether to cross a bridge, and it only stopped when I was like "screw it" and moved my piece across. If our sessions are going to be so short, we're not going to get much done at all if we have to be afraid of every little thing like that. We can at least have a standard operating procedure of "rogue checks the door/chest/etc...", you know, things that would be common to check. Don't even make him roll. Just keep his search score recorded and assume he takes 10. If we're especially curious of something, we can ask him to check it more thoroughly (and actually roll). I think that'd speed things up a lot, too. Early is fine for me. As far as the mic...my coughing's only going to get worse as it goes into May. Things don't get better until June when the plant life cools down on reproducing. Even if you don't mind the coughing, for me it might reach a point where it's just a pain in the ass trying to say what I'm doing between hacking. Yeah, Maptool is awesome, but way more complicated. Gametable seems to work. It would be better if you could pre-draw the rooms (if that's possible). So I don't go and move through a wall without knowing one is supposed to be there and such. :) [/QUOTE]
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