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Online Roleplaying vs Traditional Roleplaying
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<blockquote data-quote="Hussar" data-source="post: 4868450" data-attributes="member: 22779"><p>Wenin - I pretty much agree with everything you say on the role playing end of things. About my only real bitch is that combat can be incredibly tedious if you have a player who is not on the ball. I've actually seen players take several minutes to type a single line, probably because they're multitasking and not paying attention.</p><p></p><p>Drives me right around the twist.</p><p></p><p>With my current bunch, who've been together for some time now, we're pretty darn good that way. If the session goes into lots of combat (such as a dungeon crawl or something like that) we can generally get through 3-4 3e 8th level combats in 3 hours in addition to a fair bit of role play. The use of macros can make combat REALLY fast, again, if everyone is on the ball.</p><p></p><p>Now, that all being said, I need to rant for a second because there's one thing that really chaps my buns.</p><p></p><p>/rant</p><p></p><p>Why oh why do GM's/DM's get screwed over by every single pay VTT out there? Why in hell do I have to pay 50-100% more for a GM's version than my players do? That's assinine. It's ridiculous. It means that if I run a game on whatever pay VTT I'm using, I'm not only paying a bunch more money for the privelege of doing so, but, I'm bringing 4-6 players with me, thus selling 4-6 more copies of the program.</p><p></p><p>In other words, I'm paying for the privelege of selling your program. It's complete and utter crap. It's the absolute number one reason I refuse to use any pay VTT. I'll be damned before I actually pay to make someone EXTRA money. There should be ONE version only. The whole "bundles" Ponzi scheme of flogging VTT's just needs to die a horrible death. </p><p></p><p>I will never, ever understand the logic of it, nor will I ever understand anyone who actually buys into this. You're paying extra to sell someone's product. It's utterly cheezy and a very sleasy business practice.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4868450, member: 22779"] Wenin - I pretty much agree with everything you say on the role playing end of things. About my only real bitch is that combat can be incredibly tedious if you have a player who is not on the ball. I've actually seen players take several minutes to type a single line, probably because they're multitasking and not paying attention. Drives me right around the twist. With my current bunch, who've been together for some time now, we're pretty darn good that way. If the session goes into lots of combat (such as a dungeon crawl or something like that) we can generally get through 3-4 3e 8th level combats in 3 hours in addition to a fair bit of role play. The use of macros can make combat REALLY fast, again, if everyone is on the ball. Now, that all being said, I need to rant for a second because there's one thing that really chaps my buns. /rant Why oh why do GM's/DM's get screwed over by every single pay VTT out there? Why in hell do I have to pay 50-100% more for a GM's version than my players do? That's assinine. It's ridiculous. It means that if I run a game on whatever pay VTT I'm using, I'm not only paying a bunch more money for the privelege of doing so, but, I'm bringing 4-6 players with me, thus selling 4-6 more copies of the program. In other words, I'm paying for the privelege of selling your program. It's complete and utter crap. It's the absolute number one reason I refuse to use any pay VTT. I'll be damned before I actually pay to make someone EXTRA money. There should be ONE version only. The whole "bundles" Ponzi scheme of flogging VTT's just needs to die a horrible death. I will never, ever understand the logic of it, nor will I ever understand anyone who actually buys into this. You're paying extra to sell someone's product. It's utterly cheezy and a very sleasy business practice. [/QUOTE]
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