Tyr Level 2 Shifter Paladin
Initiative +1; Senses Perception +4
Low-light
HP 31; Bloodied 15; Healing Surge 7; Surges Per Day 10
AC 21; Fort 17, Ref 14, Will 15
Speed 5
Action Points 1
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Longsword (standard; at-will) ✦ Weapon
+9 vs AC; 1d8+5 damage
Javelin (standard; at-will) ✦ Weapon
+?+1(for lvl) vs AC; 1d8+5 damage
Holy Strike(standard; at-will) ✦ Divine, Radiant, Weapon
+9 vs AC; 1d8+5 radiant damage. If you marked the target you gain +1 damage
Valiant Strike(standard; at-will) ✦ Divine, Weapon +9, +1 per opponent adjacent vs AC; 1d8+5 damage
Radiant Smite(standard; encounter) ✦ Divine, Radiant, Weapon
+8 vs AC; 2d8+3 radiant damage
Paladin's Judgment(standard; daily) ✦ Divine, Healing, Weapon
+9 vs AC;
Hit: 3d8+4 damage and one ally within 5 squares can spend a healing surge.
Miss: One ally within 5 squares can use a healing surge
✦
Channel Divinity: Divine Strength (minor; encounter) ✦ Divine apply +5 as extra damage on next attack this turn
✦
Divine Challenge(minor; At-Will) ✦ Divine, Radiant
Close burst 5, one enemy in burst. Must attack or end turn adjacent to marked enemy. Enemy takes 3 damage and a -2 penalty to attacks if they make an attack that doesn't include you as a target.
✦
Lay on Hands(minor; At-will) ✦ Divine, Healing
You can use this power once per day. You spend a healing surge, but regain no hp. Instead the touched ally regains hp equal to their healing surge value
✦
Longtooth Shifting(minor; Encounter) ✦ Fire
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2.
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Alignment Lawful Good; Languages Common
Str 20 (+5) Dex 10 (+0) Con 10 (+0)
Int 8 (-1) Wis 16 (+1) Cha 11 (+0)
Athletics +6
u Endurance +4, Heal +9, Intimidate +6, Religion +5, Perception +4
u
u = Untrained Skill |
skills adjusted for armor
Gear: Plate armor [Str/Dex/Con skills -2|Speed -1], Heavy Shield, Longsword, Javelins(3)(range 10/20)
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.
Holy symbol of The Silver Flame
5gp
[sblock=Appearance]A muscular shifter in armor and robes.[/sblock]
[sblock=Background]A shifter on a dangerous quest to the frozen deeps of Karrnath. See
prologue.[/sblock]