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[OnlineOffline][4e][Eberron] KotS RG
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<blockquote data-quote="Graf" data-source="post: 4283431" data-attributes="member: 3087"><p>Tyr Level 2 Shifter Paladin</p><p>Initiative +1; Senses Perception +4 <em>Low-light</em></p><p>HP 31; Bloodied 15; Healing Surge 7; Surges Per Day 10</p><p>AC 21; Fort 17, Ref 14, Will 15</p><p>Speed 5</p><p>Action Points 1</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <u><strong>Longsword (standard; at-will) ✦ Weapon</strong></u></p><p> +9 vs AC; 1d8+5 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong><u>Javelin (standard; at-will) ✦ Weapon</u></strong></p><p> +?+1(for lvl) vs AC; 1d8+5 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong><span style="color: SeaGreen">Holy Strike(standard; at-will) ✦ Divine, Radiant, Weapon</span></strong></u></p><p> +9 vs AC; 1d8+5 radiant damage. If you marked the target you gain +1 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong><span style="color: SeaGreen">Valiant Strike(standard; at-will) ✦ Divine, Weapon</span></strong></u> +9, +1 per opponent adjacent vs AC; 1d8+5 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong><span style="color: Red">Radiant Smite(standard; encounter) ✦ Divine, Radiant, Weapon</span></strong></u></p><p> +8 vs AC; 2d8+3 radiant damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong><span style="color: White">Paladin's Judgment(standard; daily) ✦ Divine, Healing, Weapon</span></strong></u></p><p> +9 vs AC; <strong>Hit:</strong> 3d8+4 damage and one ally within 5 squares can spend a healing surge. <strong>Miss:</strong> One ally within 5 squares can use a healing surge</p><p> ✦<strong><u><span style="color: Red">Channel Divinity: Divine Strength (minor; encounter) ✦ Divine</span></u></strong> apply +5 as extra damage on next attack this turn</p><p> ✦<strong><u><span style="color: SeaGreen">Divine Challenge(minor; At-Will) ✦ Divine, Radiant</span></u></strong></p><p> Close burst 5, one enemy in burst. Must attack or end turn adjacent to marked enemy. Enemy takes 3 damage and a -2 penalty to attacks if they make an attack that doesn't include you as a target.</p><p> ✦<strong><u><span style="color: White">Lay on Hands(minor; At-will) </span>✦ Divine, Healing</u></strong></p><p> You can use this power once per day. You spend a healing surge, but regain no hp. Instead the touched ally regains hp equal to their healing surge value</p><p>✦<strong><u><span style="color: Red">Longtooth Shifting(minor; Encounter)</span> ✦ Fire</u></strong></p><p> <strong>Special:</strong> You must be bloodied to use this power.</p><p><strong>Effect:</strong> Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2.</p><p></p><p>-----------------------------------------------------------------</p><p>Alignment Lawful Good; Languages Common </p><p>Str 20 (+5) Dex 10 (+0) Con 10 (+0)</p><p>Int 8 (-1) Wis 16 (+1) Cha 11 (+0)</p><p>Athletics +6<em>u</em> Endurance +4, Heal +9, Intimidate +6, Religion +5, Perception +4<em>u</em></p><p><em>u</em> = Untrained Skill | <em>skills adjusted for armor</em></p><p>Gear: Plate armor [Str/Dex/Con skills -2|Speed -1], Heavy Shield, Longsword, Javelins(3)(range 10/20)</p><p>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.</p><p>Holy symbol of The Silver Flame</p><p>5gp</p><p></p><p>[sblock=Appearance]A muscular shifter in armor and robes.[/sblock]</p><p></p><p>[sblock=Background]A shifter on a dangerous quest to the frozen deeps of Karrnath. See <a href="http://www.enworld.org/showthread.php?p=4283264#post4283264" target="_blank">prologue</a>.[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4283431, member: 3087"] Tyr Level 2 Shifter Paladin Initiative +1; Senses Perception +4 [I]Low-light[/I] HP 31; Bloodied 15; Healing Surge 7; Surges Per Day 10 AC 21; Fort 17, Ref 14, Will 15 Speed 5 Action Points 1 ----------------------------------------------------------------- :bmelee: [U][B]Longsword (standard; at-will) ✦ Weapon[/B][/U] +9 vs AC; 1d8+5 damage :ranged: [B][U]Javelin (standard; at-will) ✦ Weapon[/U][/B] +?+1(for lvl) vs AC; 1d8+5 damage :melee: [U][B][COLOR=SeaGreen]Holy Strike(standard; at-will) ✦ Divine, Radiant, Weapon[/COLOR][/B][/U] +9 vs AC; 1d8+5 radiant damage. If you marked the target you gain +1 damage :melee: [U][B][COLOR=SeaGreen]Valiant Strike(standard; at-will) ✦ Divine, Weapon[/COLOR][/B][/U] +9, +1 per opponent adjacent vs AC; 1d8+5 damage :melee: [U][B][COLOR=Red]Radiant Smite(standard; encounter) ✦ Divine, Radiant, Weapon[/COLOR][/B][/U] +8 vs AC; 2d8+3 radiant damage :melee: [U][B][COLOR=White]Paladin's Judgment(standard; daily) ✦ Divine, Healing, Weapon[/COLOR][/B][/U] +9 vs AC; [B]Hit:[/B] 3d8+4 damage and one ally within 5 squares can spend a healing surge. [B]Miss:[/B] One ally within 5 squares can use a healing surge ✦[B][U][COLOR=Red]Channel Divinity: Divine Strength (minor; encounter) ✦ Divine[/COLOR][/U][/B][U][/U] apply +5 as extra damage on next attack this turn ✦[B][U][COLOR=SeaGreen]Divine Challenge(minor; At-Will) ✦ Divine, Radiant[/COLOR][/U][/B][U][/U] Close burst 5, one enemy in burst. Must attack or end turn adjacent to marked enemy. Enemy takes 3 damage and a -2 penalty to attacks if they make an attack that doesn't include you as a target. ✦[B][U][COLOR=White]Lay on Hands(minor; At-will) [/COLOR]✦ Divine, Healing[/U][/B][U][/U] You can use this power once per day. You spend a healing surge, but regain no hp. Instead the touched ally regains hp equal to their healing surge value ✦[B][U][COLOR=Red]Longtooth Shifting(minor; Encounter)[/COLOR] ✦ Fire[/U][/B] [B]Special:[/B] You must be bloodied to use this power. [B]Effect:[/B] Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2. ----------------------------------------------------------------- Alignment Lawful Good; Languages Common Str 20 (+5) Dex 10 (+0) Con 10 (+0) Int 8 (-1) Wis 16 (+1) Cha 11 (+0) Athletics +6[i]u[/i] Endurance +4, Heal +9, Intimidate +6, Religion +5, Perception +4[i]u[/i] [i]u[/i] = Untrained Skill | [i]skills adjusted for armor[/i] Gear: Plate armor [Str/Dex/Con skills -2|Speed -1], Heavy Shield, Longsword, Javelins(3)(range 10/20) Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin. Holy symbol of The Silver Flame 5gp [sblock=Appearance]A muscular shifter in armor and robes.[/sblock] [sblock=Background]A shifter on a dangerous quest to the frozen deeps of Karrnath. See [url=http://www.enworld.org/showthread.php?p=4283264#post4283264]prologue[/url].[/sblock] [/QUOTE]
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