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<blockquote data-quote="Hedgemage" data-source="post: 5026908" data-attributes="member: 403"><p>When you get down to three people, things can get pretty swingy, depending on what roles are represented in the party.</p><p></p><p>I'm currently in a party of three and we lack a leader, which means that we don't have the endurance for longer fights. The HP of the defender determines the overall durability of my party, so the DM has compensated by throwing fewer minions at us. This means that there are fewer enemies overall, and the defender and striker can herd them easier and keep them away from the squishy controller.</p><p></p><p>You may have to experiment a bit with what mixture fits your group. Look at the party's powers - do they have the area attacks to take out large groups of minions, or the mobility to run circles around a few non-minion soldiers? </p><p></p><p>One major thing that can swing battles for a small group is terrain. If the group can bottle up enemies in a 10' wide dungeon corridor, they might survive much better than if they were fighting in an outdoor setting with lots of room for minions to flank them. Design your encounter areas with terrain that a smart group could use as chokepoints or strategic positions, such as a high platform where a ranged character could be fairly safe while the defender guards the ramp leading to it.</p></blockquote><p></p>
[QUOTE="Hedgemage, post: 5026908, member: 403"] When you get down to three people, things can get pretty swingy, depending on what roles are represented in the party. I'm currently in a party of three and we lack a leader, which means that we don't have the endurance for longer fights. The HP of the defender determines the overall durability of my party, so the DM has compensated by throwing fewer minions at us. This means that there are fewer enemies overall, and the defender and striker can herd them easier and keep them away from the squishy controller. You may have to experiment a bit with what mixture fits your group. Look at the party's powers - do they have the area attacks to take out large groups of minions, or the mobility to run circles around a few non-minion soldiers? One major thing that can swing battles for a small group is terrain. If the group can bottle up enemies in a 10' wide dungeon corridor, they might survive much better than if they were fighting in an outdoor setting with lots of room for minions to flank them. Design your encounter areas with terrain that a smart group could use as chokepoints or strategic positions, such as a high platform where a ranged character could be fairly safe while the defender guards the ramp leading to it. [/QUOTE]
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