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Only Lawful Monks?
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<blockquote data-quote="clark411" data-source="post: 1036421" data-attributes="member: 4768"><p>Most monk abilities aren't tied to their alignment.. that's made clear in the paragraph regarding Ex-monks that clearly states that non-lawful monks retain their earned abilities but are unable to advance further.</p><p></p><p>The lawful aspect is the adherence to tradition and the following of specific methods of training, pure and simple. You follow this mindset, you head towards physical perfection, you don't.. well, you got pretty far- get out of monkland. Just about the only guy we can safely say split from tradition and didn't fall off the equivalent path of a monk is Bruce Lee, at least in the idea of advancing in skill and technique through the embracing of chaos to overcome and surpass the rigidity of lawful traditions.</p><p></p><p>If a DM is running a wuxia game that defies the natural conventions of DND, with everyone above 6th level being able to fly for short amounts of time with the proper feat, and everyone above level 4 knowing every other warrior "OH my, that's Lao Mu Bai, the great warrior I've never met but I know of as I too am a warrior!"... ack tangent... if the DM is defying conventions already to run a variant monk game, then there's no reason to stick to the Lawful only thing. However, saying that the alignment restrictions are guidelines is fibbing.</p></blockquote><p></p>
[QUOTE="clark411, post: 1036421, member: 4768"] Most monk abilities aren't tied to their alignment.. that's made clear in the paragraph regarding Ex-monks that clearly states that non-lawful monks retain their earned abilities but are unable to advance further. The lawful aspect is the adherence to tradition and the following of specific methods of training, pure and simple. You follow this mindset, you head towards physical perfection, you don't.. well, you got pretty far- get out of monkland. Just about the only guy we can safely say split from tradition and didn't fall off the equivalent path of a monk is Bruce Lee, at least in the idea of advancing in skill and technique through the embracing of chaos to overcome and surpass the rigidity of lawful traditions. If a DM is running a wuxia game that defies the natural conventions of DND, with everyone above 6th level being able to fly for short amounts of time with the proper feat, and everyone above level 4 knowing every other warrior "OH my, that's Lao Mu Bai, the great warrior I've never met but I know of as I too am a warrior!"... ack tangent... if the DM is defying conventions already to run a variant monk game, then there's no reason to stick to the Lawful only thing. However, saying that the alignment restrictions are guidelines is fibbing. [/QUOTE]
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