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Only one demi-human race: which one?
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<blockquote data-quote="Sigurd" data-source="post: 3303502" data-attributes="member: 19412"><p>Each race has a reason to pick it.</p><p></p><p>Half Orc (& Orcs by extension) - Probably have the most scarily real chance to wipe out man on the surface. Breed faster - are stronger and reasonably smart. Compete directly for human resources.</p><p></p><p>Elves - Elder race - So much archetypal folklore to use. Elves can pop up anywhere if you use a fey, Faerie element. Elves deliver an older age of high magic that humans can get trapped in.</p><p></p><p></p><p>Hobbits\Halflings - this is probably the most convenient demi human. They are like extra civilized humans. Even if you go very dark they are like looking at your children who want to kill you.</p><p></p><p>Dwarves - Hey they dwell underground and nobody knows how many there are. Great builders & mage smiths. - Want magic weapons and gold!?</p><p></p><p>Gnomes - Most players don't have a clear idea of gnomes so you are free to tweek them any way you want. They believably pop up anywhere and have some of the advantages of dwarves. A Gnome on steroids with a temper is almost a dwarf.</p><p></p><p></p><p>Any one of those is a good basis but it depends on the world you are aiming for.</p><p></p><p>I'd consider scrapping the D&D races en mass because they're sort of watered down. Go back to a mythology\folklore (any one really) where people recorded their fears of what goes bump in the night. Take the races from that, give them form, then you'll have a setting.</p><p></p><p>Sigurd</p></blockquote><p></p>
[QUOTE="Sigurd, post: 3303502, member: 19412"] Each race has a reason to pick it. Half Orc (& Orcs by extension) - Probably have the most scarily real chance to wipe out man on the surface. Breed faster - are stronger and reasonably smart. Compete directly for human resources. Elves - Elder race - So much archetypal folklore to use. Elves can pop up anywhere if you use a fey, Faerie element. Elves deliver an older age of high magic that humans can get trapped in. Hobbits\Halflings - this is probably the most convenient demi human. They are like extra civilized humans. Even if you go very dark they are like looking at your children who want to kill you. Dwarves - Hey they dwell underground and nobody knows how many there are. Great builders & mage smiths. - Want magic weapons and gold!? Gnomes - Most players don't have a clear idea of gnomes so you are free to tweek them any way you want. They believably pop up anywhere and have some of the advantages of dwarves. A Gnome on steroids with a temper is almost a dwarf. Any one of those is a good basis but it depends on the world you are aiming for. I'd consider scrapping the D&D races en mass because they're sort of watered down. Go back to a mythology\folklore (any one really) where people recorded their fears of what goes bump in the night. Take the races from that, give them form, then you'll have a setting. Sigurd [/QUOTE]
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Only one demi-human race: which one?
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