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Only one sneak attack per spell???
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<blockquote data-quote="Prism" data-source="post: 2317079" data-attributes="member: 9501"><p>You could also include telekinesis as this allows up to 15 attacks as a volley all which would qualify for sneak damage. I would imagine that the authors would like the freedom to bring out more volley spells without worrying about balance too. There are a few in FR</p><p></p><p></p><p></p><p>That is one of the main reasons this shouldn't be allowed for balance reasons. A non spell casting attack lets say from a rogue has to apply iterative -5 penalties to each attack and so after the first the chances of hitting go down. A volley spell does not have to pay this cost - all attacks from a scorching ray are at full attack bonus. Also being able to move and cast rather than taking a full round action is incredibly useful to get within 30'</p><p></p><p></p><p></p><p>I absolutely agree that it is for balance reasons. Being able to cast as a standard action, do multiple sneaks at full attack bonus, move and then quicken the whole thing again is very overpowered. My worse case scenario for the same arcane trickster is moving a distance into 30' range then doing 15 sneak attacks with telekinesis = 105d6 followed by a quickened scorching ray doing another 21d6 sneak. I've ignored the actual spell damage itself as most things would be dead by this point in 1 round with a 5th and 2nd (possibly adjusted to 6th) level spell</p></blockquote><p></p>
[QUOTE="Prism, post: 2317079, member: 9501"] You could also include telekinesis as this allows up to 15 attacks as a volley all which would qualify for sneak damage. I would imagine that the authors would like the freedom to bring out more volley spells without worrying about balance too. There are a few in FR That is one of the main reasons this shouldn't be allowed for balance reasons. A non spell casting attack lets say from a rogue has to apply iterative -5 penalties to each attack and so after the first the chances of hitting go down. A volley spell does not have to pay this cost - all attacks from a scorching ray are at full attack bonus. Also being able to move and cast rather than taking a full round action is incredibly useful to get within 30' I absolutely agree that it is for balance reasons. Being able to cast as a standard action, do multiple sneaks at full attack bonus, move and then quicken the whole thing again is very overpowered. My worse case scenario for the same arcane trickster is moving a distance into 30' range then doing 15 sneak attacks with telekinesis = 105d6 followed by a quickened scorching ray doing another 21d6 sneak. I've ignored the actual spell damage itself as most things would be dead by this point in 1 round with a 5th and 2nd (possibly adjusted to 6th) level spell [/QUOTE]
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Only one sneak attack per spell???
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