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Only one thing bugs me about Monks...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5375664" data-attributes="member: 19675"><p>Lots of good suggestions on the spells & skeleton...</p><p></p><p>To avoid a huge power boost, I'm thinking the only self-buffs on their spell list should be thematic: stat-boosters should be low level; ditto healing; weapon boosters of moderate power. All ranged attack spells have a range from touch to no more than 30' (if any*); none at all with AoE.</p><p></p><p>All that said, I don't think I need to go over unarmed damage...I've been round & round on that with WizCustServ.</p><p></p><p>(Not saying I like the status quo, just saying this may not be the thread.)</p><p></p><p></p><p></p><p>I know about and frequently use the various rules for multiclassing monks- see my sig- and I have no real interest in the gestalt rules- I'm just trying to make the Monk more congruent with other divine base classes in terms of overall mechanics.</p><p></p><p></p><p></p><p>* two 3rd party feats spring to mind: Ring the Golden Bell (DCv1) and Hands as Weapons (AU/AE). As bonus feats, they'd address a LOT of combat issues, esp. with a selection of touch spells available.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5375664, member: 19675"] Lots of good suggestions on the spells & skeleton... To avoid a huge power boost, I'm thinking the only self-buffs on their spell list should be thematic: stat-boosters should be low level; ditto healing; weapon boosters of moderate power. All ranged attack spells have a range from touch to no more than 30' (if any*); none at all with AoE. All that said, I don't think I need to go over unarmed damage...I've been round & round on that with WizCustServ. (Not saying I like the status quo, just saying this may not be the thread.) I know about and frequently use the various rules for multiclassing monks- see my sig- and I have no real interest in the gestalt rules- I'm just trying to make the Monk more congruent with other divine base classes in terms of overall mechanics. * two 3rd party feats spring to mind: Ring the Golden Bell (DCv1) and Hands as Weapons (AU/AE). As bonus feats, they'd address a LOT of combat issues, esp. with a selection of touch spells available. [/QUOTE]
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Only one thing bugs me about Monks...
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