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Only the Lonely: Why We Demand Official Product
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<blockquote data-quote="3catcircus" data-source="post: 7900090" data-attributes="member: 16077"><p>So, let's say you have a Dex of 10 and 3 skills ranks in "bows." You roll a d20 and try to get under 10. Someone with a higher Dex is naturally more "talented." But unless they increased in the skill they can only roll the one die. Let's say someone with a Dex of 10 puts 8 ranks into the skill. Maybe that means they roll 3 dice. 3 dice have a better chance of rolling under 10 than one die. </p><p></p><p>Each additional successful die roll could add to your success. Use of dice pools and margins of success/failure, with additional successful dice adding to a margin of success. Is take existing weapon damage averages and add margin of success to the damage. So let's say you need to roll under Dex 10 and get a 7, 9 and 12. So you would do (arrow avg dmg) + 3 +2 more for the second success for a total of 8. If you succeed by a large enough margin, it's a crit. Fail by a large enough margin and it's a fumble. </p><p></p><p>You could also do this unskilled by rolling 2 d20s and being forced to pick the higher of the two results.</p><p></p><p>You could then instead of rolling against a Dex score (with situational modifiers), use an opposed roll (let's say the enemy uses a Dodge skill with a margin of success of 3, so you'd have to roll less than 7, but you're at point blank range, so it Bumps it back up to a 9 u need to roll under).</p><p></p><p>More fiddly than d20 vs DC? Yes, but infinitely more tuneable.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7900090, member: 16077"] So, let's say you have a Dex of 10 and 3 skills ranks in "bows." You roll a d20 and try to get under 10. Someone with a higher Dex is naturally more "talented." But unless they increased in the skill they can only roll the one die. Let's say someone with a Dex of 10 puts 8 ranks into the skill. Maybe that means they roll 3 dice. 3 dice have a better chance of rolling under 10 than one die. Each additional successful die roll could add to your success. Use of dice pools and margins of success/failure, with additional successful dice adding to a margin of success. Is take existing weapon damage averages and add margin of success to the damage. So let's say you need to roll under Dex 10 and get a 7, 9 and 12. So you would do (arrow avg dmg) + 3 +2 more for the second success for a total of 8. If you succeed by a large enough margin, it's a crit. Fail by a large enough margin and it's a fumble. You could also do this unskilled by rolling 2 d20s and being forced to pick the higher of the two results. You could then instead of rolling against a Dex score (with situational modifiers), use an opposed roll (let's say the enemy uses a Dodge skill with a margin of success of 3, so you'd have to roll less than 7, but you're at point blank range, so it Bumps it back up to a 9 u need to roll under). More fiddly than d20 vs DC? Yes, but infinitely more tuneable. [/QUOTE]
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