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Only the Lonely: Why We Demand Official Product
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<blockquote data-quote="doctorbadwolf" data-source="post: 7900203" data-attributes="member: 6704184"><p>For me it’s also the following; </p><p></p><p><strong>1) A unified core</strong> means the same starting point. Related to shared experiences, but it relates to things like building new options. I don’t want to worry about anything but what’s official when homebrewing for my own game, or collaborating with people online.</p><p></p><p><strong>2) Balanced enough for table work</strong>. At least in 4e and 5e, the game is simply balanced. It works, out of the box. In 4e, the math was clear enough that I could just eyeball new stuff and know where it sat in “normal optimization” terms. In 5e, I know what the basic boundaries of balance are, and they’ve yet to put out anything that escapes the power bandwidth of the PHB.</p><p>I got a humble bundle of kobold press stuff, and half their deep magic books (especially the earlier ones) simply aren’t balanced. At all. There are many spells in the clockwork magic book that are just “themed variant of X spell, but obviously inferior”. And that’s Kobold Press, who I love dearly and have backed the Deep Magic Kickstarter.</p><p></p><p><strong>3) Convenience at session 0</strong>. Is the thing you wanna make a sensible concept (as in, can I make sense of it), using official player options? Cool, let me know if you have questions about how to make the build do what you want.</p><p>Basically, I can focus 90% of my time and energy during character creation, as a DM, on concepts and narratives. I’d 4e, I literally only wanted to know the narrative elements, and what role they were taking up. And even role wasn’t that important outside of figuring out healing if no one picked a leader. </p><p></p><p></p><p>the biggest thing for me is just not having to worry about player options borking my game unexpectedly. I didn’t run games before 4e because I found the experience utter and complete garbage in older editions. I DM more than run games now because I love DMing In a balanced system that doesn’t need me to hack it in order to run.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7900203, member: 6704184"] For me it’s also the following; [B]1) A unified core[/B] means the same starting point. Related to shared experiences, but it relates to things like building new options. I don’t want to worry about anything but what’s official when homebrewing for my own game, or collaborating with people online. [B]2) Balanced enough for table work[/B]. At least in 4e and 5e, the game is simply balanced. It works, out of the box. In 4e, the math was clear enough that I could just eyeball new stuff and know where it sat in “normal optimization” terms. In 5e, I know what the basic boundaries of balance are, and they’ve yet to put out anything that escapes the power bandwidth of the PHB. I got a humble bundle of kobold press stuff, and half their deep magic books (especially the earlier ones) simply aren’t balanced. At all. There are many spells in the clockwork magic book that are just “themed variant of X spell, but obviously inferior”. And that’s Kobold Press, who I love dearly and have backed the Deep Magic Kickstarter. [B]3) Convenience at session 0[/B]. Is the thing you wanna make a sensible concept (as in, can I make sense of it), using official player options? Cool, let me know if you have questions about how to make the build do what you want. Basically, I can focus 90% of my time and energy during character creation, as a DM, on concepts and narratives. I’d 4e, I literally only wanted to know the narrative elements, and what role they were taking up. And even role wasn’t that important outside of figuring out healing if no one picked a leader. the biggest thing for me is just not having to worry about player options borking my game unexpectedly. I didn’t run games before 4e because I found the experience utter and complete garbage in older editions. I DM more than run games now because I love DMing In a balanced system that doesn’t need me to hack it in order to run. [/QUOTE]
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