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General Tabletop Discussion
*Pathfinder & Starfinder
Only thing I don't like so far: Power Replacement
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<blockquote data-quote="Ziana" data-source="post: 4314591" data-attributes="member: 69885"><p>So far, I'm really liking 4E. It's renewed my interest in playing pen & paper D&D, after many years of only encountering it via games such as Baldur's Gate and Neverwinter Nights.</p><p></p><p>However, one thing is rubbing me the wrong way at this point: at levels 13 and up, you don't actually learn new encounter and daily powers. You replace existing ones. </p><p></p><p>Now, I really appreciate the "retraining" feature in 4E; this was something 3E didn't have until the PHB2 was out. It means you can pick powers and feats that sound good, but aren't locked in by bad decisions.</p><p></p><p>Retraining feature aside however, in terms of your character growth, it makes little sense as you develop and grow more powerful that you'd forget how to do something that served you well for many months. When learning new higher level powers, it makes sense that you'd add on to your body of skills and knowledge; not that you'd forget something that you know and have valued up until now.</p><p></p><p>I understand the need to balance the players against their enemies. But monsters don't get these arbitrary limits: their random regeneration of powers means you can see them use theirs more than 4 times in an encounter. And as powerful as encounter and daily powers may be, it doesn't seem overwhelming to continue increasing the number and/or variety of powers available to them.</p><p></p><p>This sort of thing is of course easy to houserule. You could either let the player simply increase their total available powers, or you could limit their daily use of powers to 4 and 4, but let them pick from all the powers they know on the fly (without making them forget earlier ones). But it strikes me as a flawed design decision, arbitrarily limiting characters to 4 encounter and 4 daily powers total, all the way up to level 30. Especially when new support books come out introducing new powers and abilities, there seems little room to "fit them in", when players power slots are already so limited.</p></blockquote><p></p>
[QUOTE="Ziana, post: 4314591, member: 69885"] So far, I'm really liking 4E. It's renewed my interest in playing pen & paper D&D, after many years of only encountering it via games such as Baldur's Gate and Neverwinter Nights. However, one thing is rubbing me the wrong way at this point: at levels 13 and up, you don't actually learn new encounter and daily powers. You replace existing ones. Now, I really appreciate the "retraining" feature in 4E; this was something 3E didn't have until the PHB2 was out. It means you can pick powers and feats that sound good, but aren't locked in by bad decisions. Retraining feature aside however, in terms of your character growth, it makes little sense as you develop and grow more powerful that you'd forget how to do something that served you well for many months. When learning new higher level powers, it makes sense that you'd add on to your body of skills and knowledge; not that you'd forget something that you know and have valued up until now. I understand the need to balance the players against their enemies. But monsters don't get these arbitrary limits: their random regeneration of powers means you can see them use theirs more than 4 times in an encounter. And as powerful as encounter and daily powers may be, it doesn't seem overwhelming to continue increasing the number and/or variety of powers available to them. This sort of thing is of course easy to houserule. You could either let the player simply increase their total available powers, or you could limit their daily use of powers to 4 and 4, but let them pick from all the powers they know on the fly (without making them forget earlier ones). But it strikes me as a flawed design decision, arbitrarily limiting characters to 4 encounter and 4 daily powers total, all the way up to level 30. Especially when new support books come out introducing new powers and abilities, there seems little room to "fit them in", when players power slots are already so limited. [/QUOTE]
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Only thing I don't like so far: Power Replacement
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