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General Tabletop Discussion
*Pathfinder & Starfinder
Only thing I don't like so far: Power Replacement
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<blockquote data-quote="bardolph" data-source="post: 4314734" data-attributes="member: 2304"><p>Correct. It's a resource management issue. However, it's not just about limiting the number of options, it's about limiting the <em>total number of powers</em> usable per encounter.</p><p></p><p>4e is designed so that, no matter what level you are, you always have the possibility of running out of juice.</p><p></p><p>And I much prefer the "Encounter/Daily" system over using fatigue or mana points. Besides, it encourages variety, since you also can't learn multiple copies of the same power.</p><p></p><p></p><p>A 1st-level character in 4e has 4 powers (including 2 at-will), plus at least 1 feat and class abilities, and an action point. This actually give a pretty broad range of options - I find characters at the 1st level much more interesting in 4e than in 3e, to be honest.</p><p></p><p>At 11th level, it's twelve powers (including 2 at-will), plus Paragon abilities, 7 feats, 2 actions points, plus whatever nifty gadgets they've picked up along the way.</p><p></p><p>That's quite a lot of options. Also, since 4e powers are designed to be synergistic with other classes, a party of 5 characters can become an extremely complex beast.</p><p></p><p>As far as geeks "eating resource management for breakfast," it's not resource management if you have no danger of ever running out, which is usually the case with even moderate-level 3e characters, since Magic Items and Spells tended to accumulate out of control.</p></blockquote><p></p>
[QUOTE="bardolph, post: 4314734, member: 2304"] Correct. It's a resource management issue. However, it's not just about limiting the number of options, it's about limiting the [i]total number of powers[/i] usable per encounter. 4e is designed so that, no matter what level you are, you always have the possibility of running out of juice. And I much prefer the "Encounter/Daily" system over using fatigue or mana points. Besides, it encourages variety, since you also can't learn multiple copies of the same power. A 1st-level character in 4e has 4 powers (including 2 at-will), plus at least 1 feat and class abilities, and an action point. This actually give a pretty broad range of options - I find characters at the 1st level much more interesting in 4e than in 3e, to be honest. At 11th level, it's twelve powers (including 2 at-will), plus Paragon abilities, 7 feats, 2 actions points, plus whatever nifty gadgets they've picked up along the way. That's quite a lot of options. Also, since 4e powers are designed to be synergistic with other classes, a party of 5 characters can become an extremely complex beast. As far as geeks "eating resource management for breakfast," it's not resource management if you have no danger of ever running out, which is usually the case with even moderate-level 3e characters, since Magic Items and Spells tended to accumulate out of control. [/QUOTE]
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Only thing I don't like so far: Power Replacement
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