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*Pathfinder & Starfinder
Only thing I don't like so far: Power Replacement
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<blockquote data-quote="ravenight" data-source="post: 4315124" data-attributes="member: 69229"><p>I'm not actually sure the system would be worse if there was a separation between "powers known" and "powers per day". There are complications to doing this (like, what happens when you have an encounter utility power and someone else has a daily in that slot?), but they could be gotten around by limiting "encounter attack powers" and "daily attack powers" used. The RAW is a little bit simpler to track and deal with in combat, and makes combat a little faster by being fewer options, but the other way would also be cool.</p><p></p><p>On the other hand, it is hard to be against replacement for RP reasons and condone retraining. I think they make equal amounts of sense (as was said, it is easy to forget something you no longer practice). I think the RAW have some side benefits, too. Yes, it means there are fewer options for differentiation within a single character, but there is also less overlap between different characters of the same class (unless certain powers are clearly the best). </p><p></p><p>Ultimately, I think the power system might be better off if there was no scaling of hp or attack and defense pluses on equipment with level. New levels could give new options with more elaborate side effects and far-reaching bonuses, but the old powers wouldn't be surpassed purely for damage reasons, and you'd have a better scale of defenses, since weapons wouldn't need scaling pluses (just improving abilities) and the monsters' stats would go up just as the players' did.</p></blockquote><p></p>
[QUOTE="ravenight, post: 4315124, member: 69229"] I'm not actually sure the system would be worse if there was a separation between "powers known" and "powers per day". There are complications to doing this (like, what happens when you have an encounter utility power and someone else has a daily in that slot?), but they could be gotten around by limiting "encounter attack powers" and "daily attack powers" used. The RAW is a little bit simpler to track and deal with in combat, and makes combat a little faster by being fewer options, but the other way would also be cool. On the other hand, it is hard to be against replacement for RP reasons and condone retraining. I think they make equal amounts of sense (as was said, it is easy to forget something you no longer practice). I think the RAW have some side benefits, too. Yes, it means there are fewer options for differentiation within a single character, but there is also less overlap between different characters of the same class (unless certain powers are clearly the best). Ultimately, I think the power system might be better off if there was no scaling of hp or attack and defense pluses on equipment with level. New levels could give new options with more elaborate side effects and far-reaching bonuses, but the old powers wouldn't be surpassed purely for damage reasons, and you'd have a better scale of defenses, since weapons wouldn't need scaling pluses (just improving abilities) and the monsters' stats would go up just as the players' did. [/QUOTE]
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Only thing I don't like so far: Power Replacement
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