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General Tabletop Discussion
*Pathfinder & Starfinder
Only thing I don't like so far: Power Replacement
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<blockquote data-quote="Falling Icicle" data-source="post: 4315316" data-attributes="member: 17077"><p>That's just it. The spells tha you suddenly forget are ones you have been using constantly throughout your adventuring career. You literally gain a level, go to sleep that night and wake up the next day unable to remember the spell you cast yesterday. To use your analogy, it would be like you forgetting sin and cos upon mastering calculus even though you've been using sin and cos every single day for the last 2 years. Or think of it as forgetting basic math because you have learned calculus.</p><p></p><p>Unfortunately, the system would start to break down if players could keep their powers. For one thing, their new encounter powers would be far more powerful than their old dailies, and eventually even your at-wills would outclass them (except for some spells, like sleep). Also, you'd have so many encounter and daily spells that you would probably never run out of them in a battle, so your at-wills would never get used. This is just one example of where believability is sacrificed for the sake of gameplay. While I think 4e makes those sacrifices far too eagerly sometimes, I admit they often need to be made.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4315316, member: 17077"] That's just it. The spells tha you suddenly forget are ones you have been using constantly throughout your adventuring career. You literally gain a level, go to sleep that night and wake up the next day unable to remember the spell you cast yesterday. To use your analogy, it would be like you forgetting sin and cos upon mastering calculus even though you've been using sin and cos every single day for the last 2 years. Or think of it as forgetting basic math because you have learned calculus. Unfortunately, the system would start to break down if players could keep their powers. For one thing, their new encounter powers would be far more powerful than their old dailies, and eventually even your at-wills would outclass them (except for some spells, like sleep). Also, you'd have so many encounter and daily spells that you would probably never run out of them in a battle, so your at-wills would never get used. This is just one example of where believability is sacrificed for the sake of gameplay. While I think 4e makes those sacrifices far too eagerly sometimes, I admit they often need to be made. [/QUOTE]
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Only thing I don't like so far: Power Replacement
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