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*Pathfinder & Starfinder
Only thing I don't like so far: Power Replacement
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<blockquote data-quote="GnomeWorks" data-source="post: 4315529" data-attributes="member: 162"><p>The sins of the past edition do not excuse the sins of the next.</p><p></p><p>With that said, I think this falls on the boundary between making the game more realistic and more "fun," as it were. It's a pain in the rear when you gain a level but have to go train, or whatnot, because you're not always in a situation where you can do that. In 3e, you woke up the next day knowing things you literally couldn't physically do before; in 4e, you wake up missing chunks of your memory, but able to do things you couldn't do before. Neither is particularly satisfying from a versimilar perspective, but they both are functional from a game perspective.</p><p></p><p>It bothers me a bit, but I'm not sure how best to go about replacing it. You don't want to screw players for not being able to go "train," or however you choose to deal with the details of players gaining their new level-based abilities, but at the same time it doesn't seem sensical for you to wake up with a bunch of new things that you couldn't do before (and possibly having forgotten some, in 4e's case).</p><p></p><p></p><p></p><p>I concur, retraining rules are a good call.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4315529, member: 162"] The sins of the past edition do not excuse the sins of the next. With that said, I think this falls on the boundary between making the game more realistic and more "fun," as it were. It's a pain in the rear when you gain a level but have to go train, or whatnot, because you're not always in a situation where you can do that. In 3e, you woke up the next day knowing things you literally couldn't physically do before; in 4e, you wake up missing chunks of your memory, but able to do things you couldn't do before. Neither is particularly satisfying from a versimilar perspective, but they both are functional from a game perspective. It bothers me a bit, but I'm not sure how best to go about replacing it. You don't want to screw players for not being able to go "train," or however you choose to deal with the details of players gaining their new level-based abilities, but at the same time it doesn't seem sensical for you to wake up with a bunch of new things that you couldn't do before (and possibly having forgotten some, in 4e's case). I concur, retraining rules are a good call. [/QUOTE]
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Only thing I don't like so far: Power Replacement
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