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Only thing I don't like so far: Power Replacement
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<blockquote data-quote="Shabe" data-source="post: 4315933" data-attributes="member: 66108"><p>Right so powers are replaced, for the following reasons</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> so that the number of options are in a fight are not increased beyond a "managable" level. </p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> so that encounter powers aren't spammed every fight so that at-wills are not ignored.</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> The demigod power is not useless (minor point)</p><p></p><p>they cause the following problems</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Doesn't make sense, why do you forget how to do something that you used to do 6 times a day, quite possibly yesterday.</p><p></p><p>Solution?</p><p></p><p>: Your mind can only master so many techniques, in the heat of combat you stick with the few moves that you have mastered and committed to memory to the forefront of your mind. </p><p></p><p>Rule: After any short rest you may gain any encounter power you had previously replaced, by losing an encounter power of equal or higher level to the power you are gaining, this change lasts until you rest.</p><p>After an extended rest you may gain any daily power you had previously replaced by losing a daily power of equal or higher level to the power you are gaining, this change lasts until you take an extended rest.</p><p></p><p>(I loathe to bring it up, but I have played lrp where your spell list was around 20-30 spells, wizards on a party usually came up with a spell of the day, because we couldn't actually remember every single spell we had access to without perusing our spellbooks, so we just kept a spell of the day and some common spells we would use at the forefront of our heads)</p></blockquote><p></p>
[QUOTE="Shabe, post: 4315933, member: 66108"] Right so powers are replaced, for the following reasons :bmelee: so that the number of options are in a fight are not increased beyond a "managable" level. :bmelee: so that encounter powers aren't spammed every fight so that at-wills are not ignored. :bmelee: The demigod power is not useless (minor point) they cause the following problems :ranged: Doesn't make sense, why do you forget how to do something that you used to do 6 times a day, quite possibly yesterday. Solution? : Your mind can only master so many techniques, in the heat of combat you stick with the few moves that you have mastered and committed to memory to the forefront of your mind. Rule: After any short rest you may gain any encounter power you had previously replaced, by losing an encounter power of equal or higher level to the power you are gaining, this change lasts until you rest. After an extended rest you may gain any daily power you had previously replaced by losing a daily power of equal or higher level to the power you are gaining, this change lasts until you take an extended rest. (I loathe to bring it up, but I have played lrp where your spell list was around 20-30 spells, wizards on a party usually came up with a spell of the day, because we couldn't actually remember every single spell we had access to without perusing our spellbooks, so we just kept a spell of the day and some common spells we would use at the forefront of our heads) [/QUOTE]
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Only thing I don't like so far: Power Replacement
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