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Onmyoji: A class in production: feedback welcome
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<blockquote data-quote="Jaiken" data-source="post: 9715661" data-attributes="member: 7045779"><p>Seals can be changed during a long or short rest. Consealers are able to create seals equal to two times their Wisdom modifier. All seals last for 5 rounds (30 seconds) of combat unless the Consealer spends an action concentrating on the seal.</p><p></p><p>Movement seal: The creature is tethered to a location such as a wall, ceiling, or floor. While tethered the creature’s movement speed is zero as they are magnetized to the spot. Creatures who break free from the seal destroy the seal</p><p></p><p>Containment Seal: Only objects can be placed in this seal. The object must weigh no more than 10 pounds (4.5 kilograms) and be no more than 4feet in length (121 centimeters). Objects may be released from the seal as a bonus action, doing so destroys the seal.</p><p></p><p>Subjugation Seal: Creatures effected by this seal have their attack rolls and ability checks subtracted from the result of the Confine die roll. Creatures who break free from this seal destroy the seal.</p><p></p><p>Plague Seal: Creatures under the control of this seal take extra damage depending on the result of the Confine die roll. Creatures that break free destroy the seal and are free from its effects.</p><p></p><p>Curse Seal: Creatures that have this seal placed on them are unable to grapple and or hold creatures or objects. Breaking free from this seal destroys it. Creatures already grappled break free once this seal is activated and makes contact with the creature.</p><p></p><p>I will come up with more ideas as the class moves along. What do you think?</p></blockquote><p></p>
[QUOTE="Jaiken, post: 9715661, member: 7045779"] Seals can be changed during a long or short rest. Consealers are able to create seals equal to two times their Wisdom modifier. All seals last for 5 rounds (30 seconds) of combat unless the Consealer spends an action concentrating on the seal. Movement seal: The creature is tethered to a location such as a wall, ceiling, or floor. While tethered the creature’s movement speed is zero as they are magnetized to the spot. Creatures who break free from the seal destroy the seal Containment Seal: Only objects can be placed in this seal. The object must weigh no more than 10 pounds (4.5 kilograms) and be no more than 4feet in length (121 centimeters). Objects may be released from the seal as a bonus action, doing so destroys the seal. Subjugation Seal: Creatures effected by this seal have their attack rolls and ability checks subtracted from the result of the Confine die roll. Creatures who break free from this seal destroy the seal. Plague Seal: Creatures under the control of this seal take extra damage depending on the result of the Confine die roll. Creatures that break free destroy the seal and are free from its effects. Curse Seal: Creatures that have this seal placed on them are unable to grapple and or hold creatures or objects. Breaking free from this seal destroys it. Creatures already grappled break free once this seal is activated and makes contact with the creature. I will come up with more ideas as the class moves along. What do you think? [/QUOTE]
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