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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Onyx Skull Magic Item
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<blockquote data-quote="malcolm_n" data-source="post: 4853569" data-attributes="member: 63154"><p>From experience, I've had less replies on any posts I've started with PEACH. Try removing that from the title and seeing if you get more apt replies.</p><p></p><p>That aside, The item looks okay, but a little convoluted. Let me try my hand at cleaning it up and tell me if it still does what you want it to.</p><p></p><p><span style="color: DarkOrange"><strong>Onyx Skull</strong></span></p><p><span style="color: DarkOrange"><strong></strong><span style="color: White"><em>This dangerous looking skull can be attached to an implement and improve necromantic powers.</em></span></span></p><p><span style="color: DarkOrange"><span style="color: White"><em></em></span></span> [FONT=&quot]Lvl 1[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]+1[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]360 gp[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]Lvl 16[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]+4[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]45,000 gp[/FONT]</p><p> [FONT=&quot]Lvl 6[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]+2[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]1,800 gp[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]Lvl 21[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]+5[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]225,000 gp[/FONT]</p><p> [FONT=&quot]Lvl 11[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]+3[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]9,000 gp[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]Lvl 26[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]+6[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]1,125,000 gp[/FONT]</p><p> <strong>[FONT=&quot]Item Slot:[/FONT]</strong>[FONT=&quot] Implement (augment)[/FONT]</p><p> <strong>[FONT=&quot]Property:[/FONT]</strong><span style="font-size: 10px">When this augment is not bound to an implement, roll 1d20 at the beginning of each encounter. On a natural 1, you summon an uncontrolled skeletal minion in an adjacent square which is considered an enemy by you and your allies. The minion lasts until destroyed. You gain no other benefit of this augment unless it is bound to an implement.</span></p><p><span style="font-size: 10px"><strong>Binding to an Implement:</strong> During a short rest, you can bind or unbind (but not both) this augment to an implement in your possession. You can only bind it to an implement of its own level or higher. The enhancement bonus of the bound implement becomes this item's enhancement bonus instead. You also gain the following property and power.</span></p><p>[FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]<span style="color: White"><strong>Property:</strong> When bound, you add your implement enhancement bonus to the attacks and damage of any skeletal minion you summon. If your skeletal minion scores a critical hit, it deals 1d8 extra damage per plus of the implement.</span></p><p><span style="color: White"></span>[/FONT][FONT=&quot]<span style="color: Black">___</span>[/FONT]<strong>[FONT=&quot]Power (Encounter * Necromancy, Summoning):[/FONT]</strong><span style="font-size: 10px">No action. At the beginning of each encounter, roll a d20. When you roll a natural 19 or 20, you summon a skeletal minion under your control in an unoccupied square adjacent to you. This minion lasts until the end of your next turn. On a natural 1, you instead summon an uncontrolled skeletal minion in the same square, which counts as an enemy to you and you allies and lasts until destroyed.</span></p><p><span style="font-size: 10px"></span>[FONT=&quot]<span style="color: Black">___</span>[/FONT][FONT=&quot]<span style="color: White"><em>Level 6 and Higher: </em>If you are a necromancer of 5th level or higher, a natural 1 does not summon an uncrontrolled skeletal minion.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Usually at-will attacks only keep something around until the end of your next turn at best, so that's why I included it. This also handles the issue of attaching it to something and clears up when you can use certain powers/properties. Finally, keeping the skull's enhancement bonus instead of the implement's provides reason to upgrade the skull later instead of buying it once and forgetting about it.</span></p><p><span style="color: White"></span></p><p><span style="color: White">I hope it helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</span></p><p><span style="color: White"></span>[/FONT]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4853569, member: 63154"] From experience, I've had less replies on any posts I've started with PEACH. Try removing that from the title and seeing if you get more apt replies. That aside, The item looks okay, but a little convoluted. Let me try my hand at cleaning it up and tell me if it still does what you want it to. [COLOR=DarkOrange][B]Onyx Skull [/B][COLOR=White][I]This dangerous looking skull can be attached to an implement and improve necromantic powers. [/I][/COLOR][/COLOR] [FONT="]Lvl 1[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]+1[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]360 gp[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]Lvl 16[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]+4[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]45,000 gp[/FONT] [FONT="]Lvl 6[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]+2[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]1,800 gp[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]Lvl 21[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]+5[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]225,000 gp[/FONT] [FONT="]Lvl 11[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]+3[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]9,000 gp[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]Lvl 26[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]+6[/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="]1,125,000 gp[/FONT] [B][FONT="]Item Slot:[/FONT][/B][FONT="] Implement (augment)[/FONT] [B][FONT="]Property:[/FONT][/B][SIZE=2]When this augment is not bound to an implement, roll 1d20 at the beginning of each encounter. On a natural 1, you summon an uncontrolled skeletal minion in an adjacent square which is considered an enemy by you and your allies. The minion lasts until destroyed. You gain no other benefit of this augment unless it is bound to an implement.[/SIZE] [SIZE=2][B]Binding to an Implement:[/B] During a short rest, you can bind or unbind (but not both) this augment to an implement in your possession. You can only bind it to an implement of its own level or higher. The enhancement bonus of the bound implement becomes this item's enhancement bonus instead. You also gain the following property and power.[/SIZE] [FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="][COLOR=White][B]Property:[/B] When bound, you add your implement enhancement bonus to the attacks and damage of any skeletal minion you summon. If your skeletal minion scores a critical hit, it deals 1d8 extra damage per plus of the implement. [/COLOR][/FONT][FONT="][COLOR=Black]___[/COLOR][/FONT][B][FONT="]Power (Encounter * Necromancy, Summoning):[/FONT][/B][SIZE=2]No action. At the beginning of each encounter, roll a d20. When you roll a natural 19 or 20, you summon a skeletal minion under your control in an unoccupied square adjacent to you. This minion lasts until the end of your next turn. On a natural 1, you instead summon an uncontrolled skeletal minion in the same square, which counts as an enemy to you and you allies and lasts until destroyed. [/SIZE][FONT="][COLOR=Black]___[/COLOR][/FONT][FONT="][COLOR=White][I]Level 6 and Higher: [/I]If you are a necromancer of 5th level or higher, a natural 1 does not summon an uncrontrolled skeletal minion. Usually at-will attacks only keep something around until the end of your next turn at best, so that's why I included it. This also handles the issue of attaching it to something and clears up when you can use certain powers/properties. Finally, keeping the skull's enhancement bonus instead of the implement's provides reason to upgrade the skull later instead of buying it once and forgetting about it. I hope it helps :). [/COLOR][/FONT] [/QUOTE]
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Onyx Skull Magic Item
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