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OOC 3.5 Savage Tide
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<blockquote data-quote="ethandrew" data-source="post: 5211828" data-attributes="member: 17456"><p>Here's what I've got so far:</p><p></p><p>[sblock=Halfling Rogue]Halfling Rogue</p><p></p><p>Halfling Rogue 7 | Master Thrower 5</p><p>Alignment: ??</p><p>ECL: 12</p><p></p><p>Abilities: (30)</p><p>STR - 10 (4 Points – 2 Racial)</p><p>DEX - 28 (13 Points + 3 LA + 2 Racial + 6 Magical)</p><p>CON - 16 (6 Points + 2 Magical)</p><p>INT - 14 (6 Points)</p><p>WIS - 8 (0 Points)</p><p>CHA - 9 (1 Points)</p><p></p><p>HP: 6+3+3+3+3+3+3+4+4+4+4+4+24+12= 80</p><p>Speed: 20ft</p><p>Initiative: + 9</p><p></p><p>AC: 20 (10 Base + 9 Dex + 1 Size)</p><p></p><p>Saves:</p><p>Fort: 12 (2 Rogue + 1 MT + 3 Con + 1 Racial + 5 Magic)</p><p>Reflex: 24 (5 Rogue + 4 MT + 9 Dex + 1 Racial + 5 Magic)</p><p>Will: 8 (2 Rogue + 1 MT – 1 Wis + 1 Racial + 5 Magic)</p><p></p><p>BAB/Ranged/Grapple: +10/+19/+6</p><p></p><p>Weapons:</p><p>-Dart (19 Ranged + 1 Size + 1 Racial + 1 Weapon Focus + 1 Point Blank Shot)</p><p>Within 30’: +23/+18 1d3+1; x2; Range 20’; Piercing</p><p>-Rapier +20/+15 1d6; 18-20x2; Piercing </p><p></p><p>Class Abilities:</p><p>-Sneak Attack: 4d6</p><p>-Evasion</p><p>-Trapfinding</p><p>-Trap Sense +2</p><p>-Uncanny Dodge</p><p>-Quick Draw</p><p>-Improved Evasion</p><p>-Snatch Arrows</p><p>-Critical Throw</p><p>-Thrown Weapon Tricks:</p><p> - Sneaky Shot: Just before making a ranged attack, he can use a move action to make a Sleight of Hand check opposed by his target’s Spot check. If he wins the opposed check, his opponent is denied his Dexterity bonus to Armor Class against the attack.</p><p> - Trip Shot: He may use a thrown weapon to make a trip attempt against an opponent further than 5 feet away. He makes a normal attack against the opponent with a thrown weapon, if the attack succeeds, in addition to doing damage as normal, he makes a Dexterity check with a +4 bonus opposed by the opponent’s Dexterity check or Strength check (whichever ability score has the higher modifier). Other modifiers may apply. If he wins, the opponent is tripped.</p><p> - Weak Spot: When using a thrown weapon against a target Small size or larger, can make a ranged touch attack instead of a normal attack. If the attack hits, he does not apply his Strength bonus to the damage.</p><p></p><p>Racial Abilities:</p><p>Small Size - +1 Armor Class, +1 Attack Rolls, +4 on Hide Checks</p><p>+2 Dex, -2 Str</p><p>Land Speed: 20ft</p><p>+2 Racial Bonus Climb, Jump, Listen, Move Silently</p><p>+1 Racial Bonus on all Saving Throws</p><p>+2 Morale Bonus on Saving Throws against fear</p><p>+1 Racial Bonus on attack rolls with thrown weapons and slings</p><p>Favored Class: Any</p><p></p><p>Skills: </p><p>Balance - 11 (0 Ranks + 9 Dex + 2 Synergy)</p><p>Climb – 2 (0 Ranks + 0 Str + 2 Racial)</p><p>Disable Devise – 19 (10 Ranks + 9 Dex)</p><p>Escape Artist - 19 (10 Ranks + 9 Dex)</p><p>Hide – 23 (10 Ranks + 9 Dex + 4 Size)</p><p>Jump – 4 (0 Ranks + 0 Str + 2 Racial + 2 Synergy)</p><p>Listen – 11 (10 Ranks - 1 Wis + 2 Racial)</p><p>Move Silently – 21 (10 Ranks + 9 Dex + 2 Racial)</p><p>Open Lock – 19 (10 Ranks + 9 Dex)</p><p>Search – 29 (10 Ranks + 5 CC + 9 Dex + 5 Magic)</p><p>Sense Motive – 9 (10 Ranks - 1 Wis)</p><p>Sleight of Hand – 24 (15 Ranks + 9 Dex)</p><p>Tumble – 24 (15 Rank + 9 Dex)</p><p></p><p>Feats:</p><p>1st – Weapon Focus (Dart)</p><p>3rd – Precise Shot</p><p>6th – Point Blank Shot</p><p>9th – Tactile Trapsmith (Use Dex instead of Int on Search and Disable Devise) </p><p>12th – Lucky Fingers (Reroll Disable Devise, Open Lock, or Sleight of Hand)</p><p></p><p>Languages:</p><p>Common</p><p>Halfling</p><p>Gnome</p><p>Elven</p><p></p><p>Equipment: 400gp</p><p>-Gloves of Dexterity +6 – 36,000gp</p><p>-Vest of Resistance +5 – 25,000gp</p><p>-Goggles of Minute Seeing – 1,250gp</p><p>-Bag of Holding Type I – 2,500gp</p><p>-Amulet of Health +2 – 4,000gp</p><p>-Chime of Opening (New) – 3,000gp</p><p>-Ring of Feather Falling – 2,200gp</p><p>-Ring of Sustenance – 2,500gp</p><p>-Cape of the Mountebank – 10,080gp</p><p>-Potion of Magic Weapon (x10) – 500gp</p><p>-Rapier +1 – 2,320gp</p><p>-Horn of Fog – 2,000gp</p><p>-Healing Belt – 750gp</p><p></p><p>Physical Appearance:</p><p></p><p>Age: 28</p><p>Height: 3’3”</p><p>Weight: 31lbs</p><p>Eyes: Black</p><p>Hair: Brown</p><p>Skin: Tanned</p><p></p><p>Background:</p><p></p><p>Personality:[/sblock]</p></blockquote><p></p>
[QUOTE="ethandrew, post: 5211828, member: 17456"] Here's what I've got so far: [sblock=Halfling Rogue]Halfling Rogue Halfling Rogue 7 | Master Thrower 5 Alignment: ?? ECL: 12 Abilities: (30) STR - 10 (4 Points – 2 Racial) DEX - 28 (13 Points + 3 LA + 2 Racial + 6 Magical) CON - 16 (6 Points + 2 Magical) INT - 14 (6 Points) WIS - 8 (0 Points) CHA - 9 (1 Points) HP: 6+3+3+3+3+3+3+4+4+4+4+4+24+12= 80 Speed: 20ft Initiative: + 9 AC: 20 (10 Base + 9 Dex + 1 Size) Saves: Fort: 12 (2 Rogue + 1 MT + 3 Con + 1 Racial + 5 Magic) Reflex: 24 (5 Rogue + 4 MT + 9 Dex + 1 Racial + 5 Magic) Will: 8 (2 Rogue + 1 MT – 1 Wis + 1 Racial + 5 Magic) BAB/Ranged/Grapple: +10/+19/+6 Weapons: -Dart (19 Ranged + 1 Size + 1 Racial + 1 Weapon Focus + 1 Point Blank Shot) Within 30’: +23/+18 1d3+1; x2; Range 20’; Piercing -Rapier +20/+15 1d6; 18-20x2; Piercing Class Abilities: -Sneak Attack: 4d6 -Evasion -Trapfinding -Trap Sense +2 -Uncanny Dodge -Quick Draw -Improved Evasion -Snatch Arrows -Critical Throw -Thrown Weapon Tricks: - Sneaky Shot: Just before making a ranged attack, he can use a move action to make a Sleight of Hand check opposed by his target’s Spot check. If he wins the opposed check, his opponent is denied his Dexterity bonus to Armor Class against the attack. - Trip Shot: He may use a thrown weapon to make a trip attempt against an opponent further than 5 feet away. He makes a normal attack against the opponent with a thrown weapon, if the attack succeeds, in addition to doing damage as normal, he makes a Dexterity check with a +4 bonus opposed by the opponent’s Dexterity check or Strength check (whichever ability score has the higher modifier). Other modifiers may apply. If he wins, the opponent is tripped. - Weak Spot: When using a thrown weapon against a target Small size or larger, can make a ranged touch attack instead of a normal attack. If the attack hits, he does not apply his Strength bonus to the damage. Racial Abilities: Small Size - +1 Armor Class, +1 Attack Rolls, +4 on Hide Checks +2 Dex, -2 Str Land Speed: 20ft +2 Racial Bonus Climb, Jump, Listen, Move Silently +1 Racial Bonus on all Saving Throws +2 Morale Bonus on Saving Throws against fear +1 Racial Bonus on attack rolls with thrown weapons and slings Favored Class: Any Skills: Balance - 11 (0 Ranks + 9 Dex + 2 Synergy) Climb – 2 (0 Ranks + 0 Str + 2 Racial) Disable Devise – 19 (10 Ranks + 9 Dex) Escape Artist - 19 (10 Ranks + 9 Dex) Hide – 23 (10 Ranks + 9 Dex + 4 Size) Jump – 4 (0 Ranks + 0 Str + 2 Racial + 2 Synergy) Listen – 11 (10 Ranks - 1 Wis + 2 Racial) Move Silently – 21 (10 Ranks + 9 Dex + 2 Racial) Open Lock – 19 (10 Ranks + 9 Dex) Search – 29 (10 Ranks + 5 CC + 9 Dex + 5 Magic) Sense Motive – 9 (10 Ranks - 1 Wis) Sleight of Hand – 24 (15 Ranks + 9 Dex) Tumble – 24 (15 Rank + 9 Dex) Feats: 1st – Weapon Focus (Dart) 3rd – Precise Shot 6th – Point Blank Shot 9th – Tactile Trapsmith (Use Dex instead of Int on Search and Disable Devise) 12th – Lucky Fingers (Reroll Disable Devise, Open Lock, or Sleight of Hand) Languages: Common Halfling Gnome Elven Equipment: 400gp -Gloves of Dexterity +6 – 36,000gp -Vest of Resistance +5 – 25,000gp -Goggles of Minute Seeing – 1,250gp -Bag of Holding Type I – 2,500gp -Amulet of Health +2 – 4,000gp -Chime of Opening (New) – 3,000gp -Ring of Feather Falling – 2,200gp -Ring of Sustenance – 2,500gp -Cape of the Mountebank – 10,080gp -Potion of Magic Weapon (x10) – 500gp -Rapier +1 – 2,320gp -Horn of Fog – 2,000gp -Healing Belt – 750gp Physical Appearance: Age: 28 Height: 3’3” Weight: 31lbs Eyes: Black Hair: Brown Skin: Tanned Background: Personality:[/sblock] [/QUOTE]
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