Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[OOC - 3.5] The Storm Coast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 5028698" data-attributes="member: 2795"><p>I think I'd like to amend the house rules a bit. I'm playtesting bits and pieces of combat changes here at EN World as well in my face-to-face game. As already noted, part of these changes are about how armor works. I've also got this that I want to try:</p><p></p><p><span style="color: yellow"><strong>Expanding BAB</strong></span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow">Every character has a Base Attack Bonus, or BAB. <em>F&F</em>* expands the uses for BAB two ways. First, BAB is added to your Armor Class as a dodge bonus. BAB reflects a character's general skill in combat This includes not only the ability to land a blow, but also the ability parry and dodge attacks. Furthermore, a character's BAB affords a certain amount of flexibility in combat from round-to-round as well.</span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow">Each round on his turn, a character can "shift" his up to his BAB to provide a bonus to a specific facet of combat. The same value is applied as a penalty to another facet. This bonus/penalty combinations lasts until the beginning of the character's next turn. A character can apply up to his BAB as a bonus to attack rolls, to damage rolls (for attacks that require an attack roll), or to AC (as a dodge bonus). He must apply the same value as a penalty to one of the two other facets.</span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow">For example, Horace Berkeley has a +1 BAB. He's facing three goblins in melee combat. Being outnumbered, he decides to fight cautiously. Horace adds +1 to his AC and applies a -1 penalty to his attack rolls. These modifiers remain in play until the beginning of his next, at which time Horace can keep them or change them as desired. A few rounds later, Horace has defeated two of the goblins. He goes on the offensive, applying a +1 bonus to his attack rolls and a -1 penalty to his AC.</span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow">This variable use of BAB in combat replaces Combat Expertise and Power Attack as feats. These two feats are simply removed from play. Feats for which they are prerequisites are treated as if they have one fewer prerequisites. Thus, a character qualifies for Improved Bull Rush as long as he has at least a 13 Strength.</span></p><p></p><p>Thoughts?</p><p></p><p>* This is a reference to <em>Fencing & Firearms</em>, a PDF that Spes Magna Games will be releasing next month.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5028698, member: 2795"] I think I'd like to amend the house rules a bit. I'm playtesting bits and pieces of combat changes here at EN World as well in my face-to-face game. As already noted, part of these changes are about how armor works. I've also got this that I want to try: [color=yellow][b]Expanding BAB[/b] Every character has a Base Attack Bonus, or BAB. [i]F&F[/i]* expands the uses for BAB two ways. First, BAB is added to your Armor Class as a dodge bonus. BAB reflects a character's general skill in combat This includes not only the ability to land a blow, but also the ability parry and dodge attacks. Furthermore, a character's BAB affords a certain amount of flexibility in combat from round-to-round as well. Each round on his turn, a character can "shift" his up to his BAB to provide a bonus to a specific facet of combat. The same value is applied as a penalty to another facet. This bonus/penalty combinations lasts until the beginning of the character's next turn. A character can apply up to his BAB as a bonus to attack rolls, to damage rolls (for attacks that require an attack roll), or to AC (as a dodge bonus). He must apply the same value as a penalty to one of the two other facets. For example, Horace Berkeley has a +1 BAB. He's facing three goblins in melee combat. Being outnumbered, he decides to fight cautiously. Horace adds +1 to his AC and applies a -1 penalty to his attack rolls. These modifiers remain in play until the beginning of his next, at which time Horace can keep them or change them as desired. A few rounds later, Horace has defeated two of the goblins. He goes on the offensive, applying a +1 bonus to his attack rolls and a -1 penalty to his AC. This variable use of BAB in combat replaces Combat Expertise and Power Attack as feats. These two feats are simply removed from play. Feats for which they are prerequisites are treated as if they have one fewer prerequisites. Thus, a character qualifies for Improved Bull Rush as long as he has at least a 13 Strength.[/color] Thoughts? * This is a reference to [i]Fencing & Firearms[/i], a PDF that Spes Magna Games will be releasing next month. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC - 3.5] The Storm Coast
Top