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<blockquote data-quote="JustinCase" data-source="post: 7053854" data-attributes="member: 6776182"><p>Alright, here's a starting point for the warlock version. (I copied a lot from an online generator, so formatting is not great; will come to that if I decide to use this concept.)</p><p></p><p></p><p><strong>Niimyr</strong> [last name depending on whether or not related to Tglassy's drow]</p><p>CN noble warlock (archfey) 1</p><p></p><p>Point buy 27</p><p><strong>Str </strong>8 (-1), <strong>Dex </strong>16 (+3), <strong>Con </strong>13 (+1), <strong>Int </strong>12 (+1), <strong>Wis </strong>10 (0), <strong>Cha </strong>16 (+3)</p><p></p><p>Proficiency bonus: +2 </p><p>Initiative modifier: + 3 = + 3 [dexterity] </p><p>Attack (handheld / thrown): + 1 = -1 [strength] + 2 [proficiency] </p><p>Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency] </p><p>Strength save: -1 = -1 [strength] </p><p>Dexterity save: + 3 = + 3 [dexterity] </p><p>Constitution save: + 1 = + 1 [constitution] </p><p>Intelligence save: + 1 = + 1 [intelligence] </p><p>Wisdom save: + 2 = + 2 [proficiency] </p><p>Charisma save: + 5 = + 3 [charisma] + 2 [proficiency] </p><p>Insight (passive): 10 (15 with advantage) </p><p>Investigation (passive): 11 (16 with advantage) </p><p>Perception (passive): 12 (17 with advantage) </p><p></p><p>Languages: Common Elvish Sylvan Undercommon </p><p></p><p>Acrobatics Dex 3 = +3 </p><p>Animal Handling Wis 0 = +0 </p><p>Arcana Int 3 = +1 + 2 </p><p>Athletics Str -1 = -1 </p><p>Deception Cha 5 = +3 + 2 </p><p>History Int 3 = +1 + 2 </p><p>Insight Wis 0 = +0 </p><p>Intimidation Cha 3 = +3 </p><p>Investigation Int 1 = +1 </p><p>Medicine Wis 0 = +0 </p><p>Nature Int 1 = +1 </p><p>Perception Wis 2 = +0 + 2 </p><p>Performance Cha 3 = +3 </p><p>Persuasion Cha 5 = +3 + 2 </p><p>Religion Int 1 = +1 </p><p>Sleight of Hand Dex 3 = +3 </p><p>Stealth Dex 3 = +3 </p><p>Survival Wis 0 = +0 </p><p> </p><p>Elf</p><p>•Elves receive +2 dexterity (already included).</p><p>•Darkvision (see 60 feet black-and-white in pitch-dark)</p><p>•Advantage on saving throws against being charmed; immune to magical sleep</p><p>•All elves have a bonus proficiency in perception</p><p>•Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.</p><p></p><p>Drow / Dark Elf (subrace)</p><p>•Dark Elves receive +1 charisma (already included).</p><p>•Darkvision -- see in black and white to 120 feet even in darkness.</p><p>•Advantage on perception (wisdom) checks, except in sunlight</p><p>•Disadvantage on attack rolls and sight-perception (wisdom) checks in sunlight.</p><p>•Advantage on saving throws against being charmed; immune to magical sleep.</p><p>•Dancing lights, faerie fire 1/day (level 3), darkness 1/day (level 5), charisma is magic ability.</p><p>•Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.</p><p>•I added drow sign language as a free language for you.</p><p></p><p>Noble</p><p>•You are from a prominent family, or perhaps a knight. Rank has some privileges.</p><p>•You are proficient in riding a horse.</p><p>•One extra language of your choice (already included).</p><p>•You are proficient with at least one kind of gaming set. Consider bringing one.</p><p></p><p>Warlock</p><p>•The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.</p><p>•Level 1: One spell slot / short rest, slot level 1.</p><p></p><p>Archfey patron (warlock)</p><p>•Expanded list of available spells.</p><p>•Level 1: Fey Presence -- Once per encounter, charm or frighten all within ten feet.</p><p></p><p>Personality Traits: </p><p>Ideal(s): </p><p>Bond(s): </p><p>Flaw(s):</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7053854, member: 6776182"] Alright, here's a starting point for the warlock version. (I copied a lot from an online generator, so formatting is not great; will come to that if I decide to use this concept.) [B]Niimyr[/B] [last name depending on whether or not related to Tglassy's drow] CN noble warlock (archfey) 1 Point buy 27 [B]Str [/B]8 (-1), [B]Dex [/B]16 (+3), [B]Con [/B]13 (+1), [B]Int [/B]12 (+1), [B]Wis [/B]10 (0), [B]Cha [/B]16 (+3) Proficiency bonus: +2 Initiative modifier: + 3 = + 3 [dexterity] Attack (handheld / thrown): + 1 = -1 [strength] + 2 [proficiency] Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency] Strength save: -1 = -1 [strength] Dexterity save: + 3 = + 3 [dexterity] Constitution save: + 1 = + 1 [constitution] Intelligence save: + 1 = + 1 [intelligence] Wisdom save: + 2 = + 2 [proficiency] Charisma save: + 5 = + 3 [charisma] + 2 [proficiency] Insight (passive): 10 (15 with advantage) Investigation (passive): 11 (16 with advantage) Perception (passive): 12 (17 with advantage) Languages: Common Elvish Sylvan Undercommon Acrobatics Dex 3 = +3 Animal Handling Wis 0 = +0 Arcana Int 3 = +1 + 2 Athletics Str -1 = -1 Deception Cha 5 = +3 + 2 History Int 3 = +1 + 2 Insight Wis 0 = +0 Intimidation Cha 3 = +3 Investigation Int 1 = +1 Medicine Wis 0 = +0 Nature Int 1 = +1 Perception Wis 2 = +0 + 2 Performance Cha 3 = +3 Persuasion Cha 5 = +3 + 2 Religion Int 1 = +1 Sleight of Hand Dex 3 = +3 Stealth Dex 3 = +3 Survival Wis 0 = +0 Elf •Elves receive +2 dexterity (already included). •Darkvision (see 60 feet black-and-white in pitch-dark) •Advantage on saving throws against being charmed; immune to magical sleep •All elves have a bonus proficiency in perception •Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings. Drow / Dark Elf (subrace) •Dark Elves receive +1 charisma (already included). •Darkvision -- see in black and white to 120 feet even in darkness. •Advantage on perception (wisdom) checks, except in sunlight •Disadvantage on attack rolls and sight-perception (wisdom) checks in sunlight. •Advantage on saving throws against being charmed; immune to magical sleep. •Dancing lights, faerie fire 1/day (level 3), darkness 1/day (level 5), charisma is magic ability. •Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings. •I added drow sign language as a free language for you. Noble •You are from a prominent family, or perhaps a knight. Rank has some privileges. •You are proficient in riding a horse. •One extra language of your choice (already included). •You are proficient with at least one kind of gaming set. Consider bringing one. Warlock •The DC to resist your spells is 8 + proficiency bonus + your charisma modifier. •Level 1: One spell slot / short rest, slot level 1. Archfey patron (warlock) •Expanded list of available spells. •Level 1: Fey Presence -- Once per encounter, charm or frighten all within ten feet. Personality Traits: Ideal(s): Bond(s): Flaw(s): [/QUOTE]
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