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<blockquote data-quote="Quickleaf" data-source="post: 7055163" data-attributes="member: 20323"><p>It's only a disadvantage if you're a long-time D&D player who lets himself get hung up on it. Heck, I'm playing a reimagining of an old PC who was 10th level when I last played him in AD&D. Am I losing a lot of the "cool" around what my PC can do? Sure I am. But can I still play the <em>character</em> (which is distinct from what he can do)? Absolutely. </p><p></p><p>Think of it like Han Solo and the hyperdrive in the original trilogy. Then in Force Awakens. And then in whatever the independent Han Solo origin story will be. In the original trilogy he's a competent smuggler but always has trouble with the hyperdrive. In Force Awakens, he makes a hyperdrive jump out of a hangar bay and through a rathtar on his windshield! And we can imagine in his origin story movie that he learns the basics of how to work/pilot a starship and make hyperspace jumps. </p><p></p><p>I encourage you to think of your PC in these "eras of play" terms.</p><p></p><p>My 1st-level version of Quickleaf is just beginning his journey. He has been tested once, making him a heroic character, but he has plenty of character flaws and is far from the deadly warrior he becomes. He's also younger and more prone to mistakes, bad choices, and instigating trouble. He doesn't yet know the difference between all the types of undead. He hasn't yet fought against the drow in Vault of the Drow or even been taken captive in Slave Pits of the Undercity. This is me thinking back to the essence of the character and breathing new life into him as a rogue (instead of a Basic D&D Elf). </p><p></p><p>Having him speak Thieves' Cant might seem unusual to my concept, and I definitely wish he could shoot his bow more than once per round, but I understand D&D is a class system where you're getting "best fit possible" and it may take a little time. I also respect the GM's request to start at 1st level to ease back into GMing via PbP.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7055163, member: 20323"] It's only a disadvantage if you're a long-time D&D player who lets himself get hung up on it. Heck, I'm playing a reimagining of an old PC who was 10th level when I last played him in AD&D. Am I losing a lot of the "cool" around what my PC can do? Sure I am. But can I still play the [I]character[/I] (which is distinct from what he can do)? Absolutely. Think of it like Han Solo and the hyperdrive in the original trilogy. Then in Force Awakens. And then in whatever the independent Han Solo origin story will be. In the original trilogy he's a competent smuggler but always has trouble with the hyperdrive. In Force Awakens, he makes a hyperdrive jump out of a hangar bay and through a rathtar on his windshield! And we can imagine in his origin story movie that he learns the basics of how to work/pilot a starship and make hyperspace jumps. I encourage you to think of your PC in these "eras of play" terms. My 1st-level version of Quickleaf is just beginning his journey. He has been tested once, making him a heroic character, but he has plenty of character flaws and is far from the deadly warrior he becomes. He's also younger and more prone to mistakes, bad choices, and instigating trouble. He doesn't yet know the difference between all the types of undead. He hasn't yet fought against the drow in Vault of the Drow or even been taken captive in Slave Pits of the Undercity. This is me thinking back to the essence of the character and breathing new life into him as a rogue (instead of a Basic D&D Elf). Having him speak Thieves' Cant might seem unusual to my concept, and I definitely wish he could shoot his bow more than once per round, but I understand D&D is a class system where you're getting "best fit possible" and it may take a little time. I also respect the GM's request to start at 1st level to ease back into GMing via PbP. [/QUOTE]
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