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[OOC] A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 786918" data-attributes="member: 6521"><p>After this combat -- the first against multiple enemies, and the first where you were directly attacked -- I think you get sense of what my priorities in combat are... Mainly, to keep things moving, and to get through it quickly -- PbP combats can really drag, and I want to avoid that as much as possible.</p><p></p><p>Still, I don't want anyone to feel out of control of their characters, so it's a tough call on how much I want to interpret your intentions in order to, say, finish up a round quicker (rather than waiting for everyone to post.)</p><p></p><p>Basic questions:</p><p></p><p>- Did you feel you had a good grasp of the situation? I'm sure a map would have helped make things a little clearer, but was it clear enough that you felt like you could decide things?</p><p></p><p>- Did you feel in control of your character? I tried to keep everything backed up by posted intentions (except of course for Draven, who was in NPC mode), but it is a little bit less satisfying to have the DM swing your sword, even if it's what you want to do anyway. Again, the clear point of this was to shave some days off the out-of-game time, but do you think it's worth it, or do you think there are better ways of doing it?</p><p></p><p>- Was it boring? For the reason given above, or because it was too simple? Again, I'm trying to cut out some of the micro-tactics you might normally see in 3E, to save time... But if that just ends up making the combats a <em>waste</em> of time, well, hardly the point of it.</p><p></p><p>Anything else that comes into your head, let me know about that as well... Combat is (as I think you've gotten a sense for) not the driving role of this game (really, I don't think you can run a PbP game where it is, unless you have some really dedicated, patient people). But it still is bound to happen, and I want it to be more than just a delay-of-game... I can't say I'm dissatisfied with how this went (it certainly got resolved quick enough), but it did give me that unpleasant feeling of overstepping the DM's bounds here and there, so I wanted to put it on the table in case somebody has a better solution. (Or in case nobody wants a better solution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 786918, member: 6521"] After this combat -- the first against multiple enemies, and the first where you were directly attacked -- I think you get sense of what my priorities in combat are... Mainly, to keep things moving, and to get through it quickly -- PbP combats can really drag, and I want to avoid that as much as possible. Still, I don't want anyone to feel out of control of their characters, so it's a tough call on how much I want to interpret your intentions in order to, say, finish up a round quicker (rather than waiting for everyone to post.) Basic questions: - Did you feel you had a good grasp of the situation? I'm sure a map would have helped make things a little clearer, but was it clear enough that you felt like you could decide things? - Did you feel in control of your character? I tried to keep everything backed up by posted intentions (except of course for Draven, who was in NPC mode), but it is a little bit less satisfying to have the DM swing your sword, even if it's what you want to do anyway. Again, the clear point of this was to shave some days off the out-of-game time, but do you think it's worth it, or do you think there are better ways of doing it? - Was it boring? For the reason given above, or because it was too simple? Again, I'm trying to cut out some of the micro-tactics you might normally see in 3E, to save time... But if that just ends up making the combats a [i]waste[/i] of time, well, hardly the point of it. Anything else that comes into your head, let me know about that as well... Combat is (as I think you've gotten a sense for) not the driving role of this game (really, I don't think you can run a PbP game where it is, unless you have some really dedicated, patient people). But it still is bound to happen, and I want it to be more than just a delay-of-game... I can't say I'm dissatisfied with how this went (it certainly got resolved quick enough), but it did give me that unpleasant feeling of overstepping the DM's bounds here and there, so I wanted to put it on the table in case somebody has a better solution. (Or in case nobody wants a better solution. :) ) [/QUOTE]
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