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<blockquote data-quote="Guilt Puppy" data-source="post: 1626044" data-attributes="member: 6521"><p>So it is! Heh, still don't know my way around 3.5 as well as I probbaly should <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As core material, it's acceptable. I might recommend tinkering with it on two accounts:</p><p></p><p>- I'm not big on planar travel; in general it's a once-in-a-campaign thing, if at all. Of course, the rules already state you can take a non-planar terrain type -- that may be the best route. (Good news is, I don't imagine you'll stop seeing a variety of terrains any time soon.) On a similar note, I'd also consider "urban" and "rural" as distinctive terrains (Nurthk seems more like a seasoned traveler than a habitual nature dweller, so it seems like those options should be especially available.)</p><p></p><p>- I also have my doubts about the +1 attack/damage against creatures of such-and-such types, as it's not the sort of bookkeeping I'm used to, especially in terms of home-brew creatures (not to mention phrases like "+1 insight bonus on attack and damage rolls against plains creatures." bring back disturbing memories of Magic: The Gathering <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I'd be willing to change that to +1 insight to attack / +1 dodge to AC when fighting <em>in</em> that terrain (still suits the flavor of the class, but easier to use in this style of game).</p><p></p><p>I'm fine with the class as-written, though, so if you want to stick to that, go right ahead. Heck, you don't even need to tell me which version of the class you're going with, so long as you're comfortable using your own judgment to apply the appropriate bonuses. (If you have other ideas, or need clarifications, though, let me know -- I still want everyone to have the same set of rules available to them.)</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1626044, member: 6521"] So it is! Heh, still don't know my way around 3.5 as well as I probbaly should :) As core material, it's acceptable. I might recommend tinkering with it on two accounts: - I'm not big on planar travel; in general it's a once-in-a-campaign thing, if at all. Of course, the rules already state you can take a non-planar terrain type -- that may be the best route. (Good news is, I don't imagine you'll stop seeing a variety of terrains any time soon.) On a similar note, I'd also consider "urban" and "rural" as distinctive terrains (Nurthk seems more like a seasoned traveler than a habitual nature dweller, so it seems like those options should be especially available.) - I also have my doubts about the +1 attack/damage against creatures of such-and-such types, as it's not the sort of bookkeeping I'm used to, especially in terms of home-brew creatures (not to mention phrases like "+1 insight bonus on attack and damage rolls against plains creatures." bring back disturbing memories of Magic: The Gathering :) ). I'd be willing to change that to +1 insight to attack / +1 dodge to AC when fighting [i]in[/i] that terrain (still suits the flavor of the class, but easier to use in this style of game). I'm fine with the class as-written, though, so if you want to stick to that, go right ahead. Heck, you don't even need to tell me which version of the class you're going with, so long as you're comfortable using your own judgment to apply the appropriate bonuses. (If you have other ideas, or need clarifications, though, let me know -- I still want everyone to have the same set of rules available to them.) [/QUOTE]
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