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[OOC] A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 2228665" data-attributes="member: 6521"><p>doghead:</p><p></p><p>[sblock]Here's a list of questions with corresponding information to answer, to consult as they come up. (as in don't worry, you don't need to know it all, I just want you to have it available so you can answer them IC, without me having to chime in.)</p><p></p><p>"What happened to the orc that was captured?"</p><p></p><p>To your knowledge, he is being held captive, and they are going to have a formal trial. Who might qualify as jurors was a subject of great debate in the town while you were there.</p><p></p><p>"Did the captive provide any information regarding the orc encampment?"</p><p></p><p>You were never in contact with this captive personally, but the tactical information (location, points of weakness, suggested strategies) given to you by Father Tanor seemed accurate. It was implied that most of this information came from the captive orc, and you generally got the sense that he was cooperative.</p><p></p><p>"Where was the encampment, and what was the situation like there?"</p><p></p><p>The orcs, numbering around forty, had made camp at the ruins of a fortress outside of town. For the most part, only walls remained, so Tanor's approach was to gather the townsfolk to deliver a volley of arrows and slingstones into the camp, while positioning the experienced fighters -- yourself, the other hires, various townsfolk and Tanor himself -- at various exit points to dispatch the orcs as they tried to flee. This approach was successful: Very few orcs escaped, and very few orcs surrendered. There were two deaths among your siege party, both townsfolk.</p><p></p><p>"What was your role in the attack?"</p><p></p><p>In addition to covering one of the exit routes, your main role as the sneaky monk was to find and dispatch any sentries before they could give warning of the greater party's approach.</p><p></p><p>"Who were the other hires?"</p><p></p><p>Two dwarves, the twin brothers Gargedar and Gattlegat, both armored axe-wielding warriors, and the human Orris, a self-described ranger.[/sblock]</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 2228665, member: 6521"] doghead: [sblock]Here's a list of questions with corresponding information to answer, to consult as they come up. (as in don't worry, you don't need to know it all, I just want you to have it available so you can answer them IC, without me having to chime in.) "What happened to the orc that was captured?" To your knowledge, he is being held captive, and they are going to have a formal trial. Who might qualify as jurors was a subject of great debate in the town while you were there. "Did the captive provide any information regarding the orc encampment?" You were never in contact with this captive personally, but the tactical information (location, points of weakness, suggested strategies) given to you by Father Tanor seemed accurate. It was implied that most of this information came from the captive orc, and you generally got the sense that he was cooperative. "Where was the encampment, and what was the situation like there?" The orcs, numbering around forty, had made camp at the ruins of a fortress outside of town. For the most part, only walls remained, so Tanor's approach was to gather the townsfolk to deliver a volley of arrows and slingstones into the camp, while positioning the experienced fighters -- yourself, the other hires, various townsfolk and Tanor himself -- at various exit points to dispatch the orcs as they tried to flee. This approach was successful: Very few orcs escaped, and very few orcs surrendered. There were two deaths among your siege party, both townsfolk. "What was your role in the attack?" In addition to covering one of the exit routes, your main role as the sneaky monk was to find and dispatch any sentries before they could give warning of the greater party's approach. "Who were the other hires?" Two dwarves, the twin brothers Gargedar and Gattlegat, both armored axe-wielding warriors, and the human Orris, a self-described ranger.[/sblock] [/QUOTE]
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