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(OOC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4697215" data-attributes="member: 13966"><p>Nice.</p><p></p><p>Only 2 minor things: you have 1 GP too much, but you also have a redundant set of saddlebags on the mule. They weren't factored into the mule's carried load anyway, but you do get the GP back from them, because you don't need them. A pack saddle holds everything the pack animal is capable of carrying; saddlebags are just for carrying a modest amount on a riding animal.</p><p></p><p></p><p>BTW, Myth and Legend: I forgot to mention it again a bit earlier, but you do need to note on your sheet that Abrielle only has a speed of 20 feet with her medium load (and her armor check penalty is -3 for that, or -6 on Swim checks). This is the advantage of getting a pack mule. And I think her AC line is still set for a chain shirt, not studded leather.</p><p></p><p>Just checked, yeah, her AC is still set for a chain shirt; which she can afford if she wants it instead of the studded leather. Besides that, I'll also suggest that you might want to swap out 1 or 2 of her spells known; Lullaby is useful but not much for a 1st-level Bard, since you can't cast Sleep yet, and Ghost Sound or Summon Instrument just have limited usefulness. Mainly just suggesting that you might want to pick up Daze or Prestidigitation (especially since your high Charisma makes the save DC for Daze a 14).</p><p></p><p></p><p>So.......we have a sun elf bard who'll focus on archery, magic, and social skills, and a wood elf cleric who'll focus on archery, magic, and perception, both female. That leaves 4 other slots, and we have 3 other prospective players so far. So at least 1 open slot (more if anyone winds up needing to bow out, or if I decide to let one more join).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4697215, member: 13966"] Nice. Only 2 minor things: you have 1 GP too much, but you also have a redundant set of saddlebags on the mule. They weren't factored into the mule's carried load anyway, but you do get the GP back from them, because you don't need them. A pack saddle holds everything the pack animal is capable of carrying; saddlebags are just for carrying a modest amount on a riding animal. BTW, Myth and Legend: I forgot to mention it again a bit earlier, but you do need to note on your sheet that Abrielle only has a speed of 20 feet with her medium load (and her armor check penalty is -3 for that, or -6 on Swim checks). This is the advantage of getting a pack mule. And I think her AC line is still set for a chain shirt, not studded leather. Just checked, yeah, her AC is still set for a chain shirt; which she can afford if she wants it instead of the studded leather. Besides that, I'll also suggest that you might want to swap out 1 or 2 of her spells known; Lullaby is useful but not much for a 1st-level Bard, since you can't cast Sleep yet, and Ghost Sound or Summon Instrument just have limited usefulness. Mainly just suggesting that you might want to pick up Daze or Prestidigitation (especially since your high Charisma makes the save DC for Daze a 14). So.......we have a sun elf bard who'll focus on archery, magic, and social skills, and a wood elf cleric who'll focus on archery, magic, and perception, both female. That leaves 4 other slots, and we have 3 other prospective players so far. So at least 1 open slot (more if anyone winds up needing to bow out, or if I decide to let one more join). [/QUOTE]
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