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(OOC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4700894" data-attributes="member: 13966"><p>Scott:</p><p>I don't mind if you use your own sheet format. But the one I provided just in case anyone needed it is at the bottom of the first post in this thread.</p><p></p><p>Your Swim skill should have a total of +4, since the armor check penalty wasn't factored into it yet and Swim suffers a doubled armor check penalty of -4 instead of -2 from your chain shirt.</p><p></p><p>You spend 225 GP and 1 SP on gear, out of the 240 GP a fighter starts with in this game, so you have 14 GP and 9 SP remaining. I would advise carrying more than one waterskin, though; you have two weeks worth of trail rations, but only one day's worth of water (as long as you stayed near a river or something that wouldn't matter, but once you finished that one trip, you'd need more waterskins for any future travel). 2 weeks' worth is a lot though.</p><p></p><p>I didn't bother calculating your carried load for now, since you have 18 Strength and it doesn't look like you're carrying that score's medium load anyway.</p><p></p><p>You don't have Exotic Weapon Proficiency in the bastard sword, so you'd have to wield it two-handed; your damage would be 1d10+6 that way. Since you're not carrying a shield of any kind, you'd probably wield your morningstar in two hands as well, for 1d8+6 damage when using that weapon.</p><p></p><p>You also need a patron deity, some background, and an appearance description.</p><p></p><p></p><p>Rhun:</p><p></p><p>If ethandrew doesn't post again in the next day or two to let us know if they're still going to play in this game (they haven't mentioned a character concept yet), I'll consider their slot open.</p><p></p><p></p><p>Walking Dad:</p><p>Make sure ya complete your character sheet and submit it here sometime this week.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4700894, member: 13966"] Scott: I don't mind if you use your own sheet format. But the one I provided just in case anyone needed it is at the bottom of the first post in this thread. Your Swim skill should have a total of +4, since the armor check penalty wasn't factored into it yet and Swim suffers a doubled armor check penalty of -4 instead of -2 from your chain shirt. You spend 225 GP and 1 SP on gear, out of the 240 GP a fighter starts with in this game, so you have 14 GP and 9 SP remaining. I would advise carrying more than one waterskin, though; you have two weeks worth of trail rations, but only one day's worth of water (as long as you stayed near a river or something that wouldn't matter, but once you finished that one trip, you'd need more waterskins for any future travel). 2 weeks' worth is a lot though. I didn't bother calculating your carried load for now, since you have 18 Strength and it doesn't look like you're carrying that score's medium load anyway. You don't have Exotic Weapon Proficiency in the bastard sword, so you'd have to wield it two-handed; your damage would be 1d10+6 that way. Since you're not carrying a shield of any kind, you'd probably wield your morningstar in two hands as well, for 1d8+6 damage when using that weapon. You also need a patron deity, some background, and an appearance description. Rhun: If ethandrew doesn't post again in the next day or two to let us know if they're still going to play in this game (they haven't mentioned a character concept yet), I'll consider their slot open. Walking Dad: Make sure ya complete your character sheet and submit it here sometime this week. [/QUOTE]
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