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(OOC) A Hard Time in Harrowdale
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<blockquote data-quote="Walking Dad" data-source="post: 4701864" data-attributes="member: 59043"><p><strong>work in progress</strong></p><p></p><p>[sblock=Storn]</p><p></p><p>Storn Horn, Male Dwarf, Barbarian 1</p><p>Age ?, Height ?'-?", Weight ? lbs., ECL +0, XP 0</p><p>Ruddy White Skin, Dark-Brown Hair, Green Eyes, Alignment: Chaotic Good</p><p>Languages (illiterate): Dwarf, Common</p><p>Home Region: Mithral Hall, Patron Deity: Haela Brightaxe</p><p> </p><p>Strength 18, Dexterity 14, Constitution 16</p><p>Intelligence 8, Wisdom 10, Charisma 8</p><p> </p><p>Maximum HP 15, Current HP 15, Nonlethal Damage 0</p><p>Initiative +2, Speed 30 feet, Armor Check Penalty -2</p><p>Armor Class 19, Touch AC 12, Flat-Footed AC 17</p><p>Fortitude +5, Reflex +2, Will +0</p><p>BAB +1, Melee +5, Ranged +3, Grapple +5</p><p> </p><p>Feats: Power Attack</p><p></p><p>Skills: Climb +6 (4 ranks, +4 Str, -2 other), Intimidate +3 (4 ranks, +0 Cha, +0 other), Listen +4 (4 ranks, +0 Wis, +0 other)</p><p> (include armor but not shield penality)</p><p></p><p>Proficiencies: Simple & martial Weapon, light & medium armor, shield proficiency (not tower shields)</p><p> </p><p>Class Features: Fast movement, rage, illiterate</p><p> </p><p>[sblock=Racial Traits]</p><p></p><ul> <li data-xf-list-type="ul">+2 Constitution, -2 Charisma.</li> <li data-xf-list-type="ul">Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/specialAbilities.htm#darkvision" target="_blank">Darkvision</a>: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</li> <li data-xf-list-type="ul">Stonecunning: This ability grants a dwarf a +2 racial bonus on <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a> checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a> check as if he were actively searching, and a dwarf can use the <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a> skill to find stonework traps as a <a href="http://www.d20srd.org/srd/classes/rogue.htm" target="_blank">rogue</a> can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.</li> <li data-xf-list-type="ul">Weapon Familiarity: Dwarves may treat <a href="http://www.d20srd.org/srd/equipment/weapons.htm#waraxeDwarven" target="_blank">dwarven waraxes</a> and <a href="http://www.d20srd.org/srd/equipment/weapons.htm#urgroshDwarven" target="_blank">dwarven urgroshes</a> as <a href="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons" target="_blank">martial weapons</a>, rather than <a href="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons" target="_blank">exotic weapons</a>.</li> <li data-xf-list-type="ul">Stability: A dwarf gains a +4 bonus on <a href="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank">ability checks</a> made to resist being <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush" target="_blank">bull rushed</a> or <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#trip" target="_blank">tripped</a> when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a> against <a href="http://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank">poison</a>.</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a> against spells and <a href="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities" target="_blank">spell-like</a> effects.</li> <li data-xf-list-type="ul">+1 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a> against <a href="http://www.d20srd.org/srd/monsters/orc.htm" target="_blank">orcs</a> and <a href="http://www.d20srd.org/srd/typesSubtypes.htm#goblinoidSubtype" target="_blank">goblinoids</a>.</li> <li data-xf-list-type="ul">+4 <a href="http://www.d20srd.org/srd/theBasics.htm#dodgeBonus" target="_blank">dodge bonus</a> to Armor Class against monsters of the <a href="http://www.d20srd.org/srd/typesSubtypes.htm#giantType" target="_blank">giant</a> type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught <a href="http://www.d20srd.org/srd/conditionSummary.htm#flatFooted" target="_blank">flat-footed</a>, it loses its dodge bonus, too.</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/skills/appraise.htm" target="_blank">Appraise</a> checks that are related to stone or metal items.</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/skills/craft.htm" target="_blank">Craft</a> checks that are related to stone or metal.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.</li> <li data-xf-list-type="ul">Favored Class: <a href="http://www.d20srd.org/srd/classes/fighter.htm" target="_blank">Fighter</a>. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing</li> </ul><p>[/sblock] </p><p>Possessions:</p><p></p><p>Spiked Breastplate (Background, +50gp spikes) (40 lbs)</p><p>potion of cure light wound (Background) (- lb)</p><p>DW Waraxe (30gp) (8 lbs)</p><p>Explorer's Outfit (1 outfit free, PH p.111) (0 lb)</p><p>dagger (2gp) (1 lb)</p><p>2x spiked gauntlet (10gp) (2 lbs)</p><p>Shield, heavy wooden (7gp) (10 lbs)</p><p>Backpack (2gp) (2 lbs)</p><p>- Bedroll (1sp) (5 lbs)</p><p>- Rations, trail (2 days) (1gp) (2 lbs)</p><p>- Waterskin (2) (2gp) (8 lbs)</p><p>- Rope, hempen (50 ft.) (1gp) (10 lbs)</p><p>Large Belt Pouch (1gp) (0.5 lbs)</p><p>- Small Mirror (10gp) (0.5 lbs)</p><p>- Whetstone (2cp) (1 lbs)</p><p></p><p></p><p>39,98gp</p><p> </p><p>Load ? pounds, Light 100 pounds, Medium 200 pounds, Heavy 300 pounds</p><p> </p><p>Attacks:</p><p>Dw. Waraxe +5 melee for 1d10+4 slashing damage</p><p> </p><p>Appearance:</p><p><img src="http://www.wizards.com/dnd/images/pc_portraits/mar_2001_07.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Background: After <strong>Thibbledorf Pwent </strong>returned to the Battlehammer clan, he started to build a famous elite troup of dwarven battle ragers.</p><p></p><p>But some there even a bit mad for his taste. He send them into the world for questing, hoping to get rid of them, they return matured, or at last will bring glory to their name. Storn Horn is one of the 'lucky'.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4701864, member: 59043"] [b]work in progress[/b] [sblock=Storn] Storn Horn, Male Dwarf, Barbarian 1 Age ?, Height ?'-?", Weight ? lbs., ECL +0, XP 0 Ruddy White Skin, Dark-Brown Hair, Green Eyes, Alignment: Chaotic Good Languages (illiterate): Dwarf, Common Home Region: Mithral Hall, Patron Deity: Haela Brightaxe Strength 18, Dexterity 14, Constitution 16 Intelligence 8, Wisdom 10, Charisma 8 Maximum HP 15, Current HP 15, Nonlethal Damage 0 Initiative +2, Speed 30 feet, Armor Check Penalty -2 Armor Class 19, Touch AC 12, Flat-Footed AC 17 Fortitude +5, Reflex +2, Will +0 BAB +1, Melee +5, Ranged +3, Grapple +5 Feats: Power Attack Skills: Climb +6 (4 ranks, +4 Str, -2 other), Intimidate +3 (4 ranks, +0 Cha, +0 other), Listen +4 (4 ranks, +0 Wis, +0 other) (include armor but not shield penality) Proficiencies: Simple & martial Weapon, light & medium armor, shield proficiency (not tower shields) Class Features: Fast movement, rage, illiterate [sblock=Racial Traits] [LIST] [*]+2 Constitution, -2 Charisma. [*]Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. [*]Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). [*][URL="http://www.d20srd.org/srd/specialAbilities.htm#darkvision"]Darkvision[/URL]: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. [*]Stonecunning: This ability grants a dwarf a +2 racial bonus on [URL="http://www.d20srd.org/srd/skills/search.htm"]Search[/URL] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a [URL="http://www.d20srd.org/srd/skills/search.htm"]Search[/URL] check as if he were actively searching, and a dwarf can use the [URL="http://www.d20srd.org/srd/skills/search.htm"]Search[/URL] skill to find stonework traps as a [URL="http://www.d20srd.org/srd/classes/rogue.htm"]rogue[/URL] can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. [*]Weapon Familiarity: Dwarves may treat [URL="http://www.d20srd.org/srd/equipment/weapons.htm#waraxeDwarven"]dwarven waraxes[/URL] and [URL="http://www.d20srd.org/srd/equipment/weapons.htm#urgroshDwarven"]dwarven urgroshes[/URL] as [URL="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons"]martial weapons[/URL], rather than [URL="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons"]exotic weapons[/URL]. [*]Stability: A dwarf gains a +4 bonus on [URL="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks"]ability checks[/URL] made to resist being [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush"]bull rushed[/URL] or [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#trip"]tripped[/URL] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"]saving throws[/URL] against [URL="http://www.d20srd.org/srd/specialAbilities.htm#poison"]poison[/URL]. [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"]saving throws[/URL] against spells and [URL="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities"]spell-like[/URL] effects. [*]+1 racial bonus on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"]attack rolls[/URL] against [URL="http://www.d20srd.org/srd/monsters/orc.htm"]orcs[/URL] and [URL="http://www.d20srd.org/srd/typesSubtypes.htm#goblinoidSubtype"]goblinoids[/URL]. [*]+4 [URL="http://www.d20srd.org/srd/theBasics.htm#dodgeBonus"]dodge bonus[/URL] to Armor Class against monsters of the [URL="http://www.d20srd.org/srd/typesSubtypes.htm#giantType"]giant[/URL] type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught [URL="http://www.d20srd.org/srd/conditionSummary.htm#flatFooted"]flat-footed[/URL], it loses its dodge bonus, too. [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/skills/appraise.htm"]Appraise[/URL] checks that are related to stone or metal items. [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/skills/craft.htm"]Craft[/URL] checks that are related to stone or metal. [*]Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. [*]Favored Class: [URL="http://www.d20srd.org/srd/classes/fighter.htm"]Fighter[/URL]. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing [/LIST] [/sblock] Possessions: Spiked Breastplate (Background, +50gp spikes) (40 lbs) potion of cure light wound (Background) (- lb) DW Waraxe (30gp) (8 lbs) Explorer's Outfit (1 outfit free, PH p.111) (0 lb) dagger (2gp) (1 lb) 2x spiked gauntlet (10gp) (2 lbs) Shield, heavy wooden (7gp) (10 lbs) Backpack (2gp) (2 lbs) - Bedroll (1sp) (5 lbs) - Rations, trail (2 days) (1gp) (2 lbs) - Waterskin (2) (2gp) (8 lbs) - Rope, hempen (50 ft.) (1gp) (10 lbs) Large Belt Pouch (1gp) (0.5 lbs) - Small Mirror (10gp) (0.5 lbs) - Whetstone (2cp) (1 lbs) 39,98gp Load ? pounds, Light 100 pounds, Medium 200 pounds, Heavy 300 pounds Attacks: Dw. Waraxe +5 melee for 1d10+4 slashing damage Appearance: [IMG]http://www.wizards.com/dnd/images/pc_portraits/mar_2001_07.jpg[/IMG] Background: After [B]Thibbledorf Pwent [/B]returned to the Battlehammer clan, he started to build a famous elite troup of dwarven battle ragers. But some there even a bit mad for his taste. He send them into the world for questing, hoping to get rid of them, they return matured, or at last will bring glory to their name. Storn Horn is one of the 'lucky'. [/sblock] [/QUOTE]
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